Use Cases Samples 1.9.1
7 documented changes.
- Version
- 1.9.1
- Released
- Mar 1, 2023
Use Cases Samples 1.9.1
Updates
- Feature
Added: Serverless Multiplayer Game sample demonstrates how to utilize game lobbies and compete in a simple real-time arena-style game where players collect coins for points.
- Improvement
Changed: Updated various non-UGS packages to their latest versions that are verified for Unity Editor 2020.3.41f1.
- Removal
Changed: Removed `RemoteConfigService.instance.SetCustomUserId()` call from `ClientVersionCheck.cs` as calling that method is only necessary for specific circumstances, and ClientVersionCheck is not one of those circumstances.
- Change
Changed: Minor refactors to files to support newly applied linting rules.
- Change
Changed: Add popups to explain cause when client is forced back to the main menu in Serverless Multiplayer Game due to host leaving or kicking player out of lobby.
- Change
Changed: Turned off `Interpolate` in the Serverless Multiplayer Game to improve responsiveness in the game scene and reduce the 'host advantage' in gameplay. The flag is located in the player avatar prefabs' `ClientNetworkTransform` component.
Changed:
- Improvement
Updated Unity Services packages to the latest released as of 2023-03-13.