7 documented changes.

Version
2.2.2
Released
May 1, 2026
Product
Unity Multiplayer
Unity Gaming Services release notes

Multiplayer SDK 2.2.2

Official notes

Added

  1. Feature

    `Logger` accepts `UnityEngine.Object` as context.

Changed

  1. Change

    `SessionConnectorBehaviour` emits warning messages with context. It allows you to easily identify which GameObject is responsible for the warning by clicking on the warning message in the Editor console. Once clicked, it highlights the GameObject which issued the warning message.

Fixed

  1. Fix

    Fixed an issue where the connection task could be cancelled prematurely when an internal timeout was reached during session creation; session creation now correctly relies on the timeouts defined by NetworkManager when used with Netcode for GameObjects.

  2. Fix

    Ensured the `SessionConnectorBehaviour` is no longer throwing `NullReferenceException` when `SessionConnector` 's multiplayer session is `null` .

  3. Fix

    Fixed `SessionConnectorBehaviour` 's clean-up so it no longer throws `NullReferenceException` .

  4. Fix

    Fixed `SessionConnectorBehaviour` 's inspector.

  5. Fix

    Fixed `AddingSessionStarted` and `SessionAdded` not firing.

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