Multiplayer SDK 1.2.0
8 documented changes.
- Version
- 1.2.0
- Released
- Oct 1, 2025
- Product
- Unity Multiplayer
Multiplayer SDK 1.2.0
Added
- Feature
Custom inspector for `.gsh` files.
Changed
- Removal
Removed error logging for unknown Lobby patch paths over Wire to support future Distributed Authority state updates.
Fixed
- Fix
Fixed assets being loaded despite being of the incorrect type.
- Fix
Fixed stale data used when deploying `.gsh` files via the deployment window.
- Fix
Resolved an issue where the `Task` would resolve before the `NetworkManager` was fully connected and synchronized when using Netcode for GameObjects.
- Fix
Resolved an issue where the `Task` would resolve before the `NetworkManager` had finished shutting down when using Netcode for GameObjects.
- Fix
Resolved an issue where some settings on the `NetworkManager` would stay changed after leaving a Distributed Authority session.
- Fix
Fixed an issue where joining clients to a relay hosted game (either with Relay or Distributed Authority) would not be able to connect because the relay protocol is invalid for their platform. The `RelayProtocol` from the `_session_network` property is now ignored by joining and reconnecting players. Players always use the `RelayProtocol.Default` value instead.