8 documented changes.

Version
1.2.0
Released
Oct 1, 2025
Product
Unity Multiplayer
Unity Gaming Services release notes

Multiplayer SDK 1.2.0

Official notes

Added

  1. Feature

    Custom inspector for `.gsh` files.

Changed

  1. Removal

    Removed error logging for unknown Lobby patch paths over Wire to support future Distributed Authority state updates.

Fixed

  1. Fix

    Fixed assets being loaded despite being of the incorrect type.

  2. Fix

    Fixed stale data used when deploying `.gsh` files via the deployment window.

  3. Fix

    Resolved an issue where the `Task` would resolve before the `NetworkManager` was fully connected and synchronized when using Netcode for GameObjects.

  4. Fix

    Resolved an issue where the `Task` would resolve before the `NetworkManager` had finished shutting down when using Netcode for GameObjects.

  5. Fix

    Resolved an issue where some settings on the `NetworkManager` would stay changed after leaving a Distributed Authority session.

  6. Fix

    Fixed an issue where joining clients to a relay hosted game (either with Relay or Distributed Authority) would not be able to connect because the relay protocol is invalid for their platform. The `RelayProtocol` from the `_session_network` property is now ignored by joining and reconnecting players. Players always use the `RelayProtocol.Default` value instead.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.