11 documented changes.

Version
1.1.0
Released
Dec 1, 2024
Product
Unity Multiplayer
Unity Gaming Services release notes

Multiplayer SDK 1.1.0

Official notes

Added

  1. Feature

    Added more detail in `SessionException` message for `MatchmakerAssignmentFailed` and `MatchmakerAssignmentTimeout` , and exposed the Error property via `ToString()` .

  2. Feature

    Added 2 new events under ISession, `ISession.PlayerLeaving` and `ISession.PlayerHasLeft` .

Changed

  1. Change

    Marked the `ISession.PlayerLeft` event as obsolete. It is getting replaced by the new `ISession.PlayerLeaving` event.

Fixed

  1. Fix

    Fixed the `ISession` extension method `GetMatchmakingResults` when used with MatchId Matchmaking and non-backfill Multiplay Matchmaking.

  2. Deprecation

    Deprecated the `WithBackfillingConfiguration` method and replaced it with the corrected method with the same name and the missing `playerConnectionTimeout` parameter.

  3. Fix

    Fixed Lobby Vivox interoperability issues around joining certain channel types or joining channels that didn't match a Lobby ID when trying only to use the Vivox SDK while the Lobby SDK was present in the project.

  4. Fix

    Fixed the Lobby Vivox channel validation to allow for positional 3D channels.

  5. Fix

    Fixed the Server Query Protocol (SQP) responses from Multiplay Hosting servers to include correct Version and Port.

  6. Fix

    Fixed potential issue when querying for fleet status in the Deployment Window.

  7. Fix

    Increased timeout when uploading files from a build.

  8. Fix

    Fixed Help URL links.

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