17 documented changes across 1 section.

Version
3.2.0-beta.1
Released
May 17, 2022
Product
Unity Hub
Unity Hub release notes

Unity Hub 3.2.0-beta.1

Official notes

Bug fixes & improvements

  1. Fix

    Project Creation

  2. Fix

    If you come across the ‘Project failed to open’ error modal, you’ll now see a link to the logs folder so that you can quickly view the info-log.json for troubleshooting or to send to support.

  3. Fix

    Some users reported that they could not create a project if it had "[x]" in the name (where x is a one-digit number or letter). You can now do this without an issue.

  4. Fix

    User Interface

  5. Fix

    When choosing modules to install with an editor, you can now click anywhere on the row to select instead of having to click the checkbox.

  6. Fix

    Text in various areas of the Hub wasn't displaying correctly and was accidentally cut off. We’ve corrected this.

  7. Fix

    Visual Studio

  8. Fix

    Previously, Visual Studio appeared as uninstalled, even if it had been, when you attempted to install a different editor version. This has been fixed.

  9. Fix

    We’ve fixed a connected download issue between the Visual Studio and Documentation module when one or the other fails.

  10. Fix

    When you are downloading an editor via the archive, the modules selection will now recognize the install state of Visual Studio.

  11. Fix

    In some cases, if Visual Studio failed to install, it caused all other modules to fail as well. We’ve fixed this issue.

  12. Fix

    Windows

  13. Fix

    Those on Windows reported that the ‘hovering state’ was not displayed when you hovered over the minimize, maximize, and close buttons. This has been fixed.

    • Windows
  14. Fix

    MacOS

  15. Fix

    Users on MacOS reported an issue that prevented the PATH environment variable from being correctly provided to the editor. This has now been resolved.

    • macOS
  16. Fix

    On MacOS, some users reported that when a new editor install failed, it did so without notifying them. We have now added a message to let you know if this happens.

    • macOS
  17. Fix

    We’ve fixed a bug on macOS that resulted in IL2CPP clang processes to run as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.

    • macOS

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