Unity Hub 3.2.0
20 documented changes across 1 section.
- Version
- 3.2.0
- Released
- Jun 29, 2022
- Product
- Unity Hub
Unity Hub 3.2.0
Bug fixes & improvements
- Fix
Downloads and Installations
- Fix
We’ve resolved an issue where certain Android modules were marked as installed in the Hub but not detected by the Editor.
- Android
- Fix
When installing new Editor versions, the Hub occasionally presented incorrect Android submodules for download. You'll now see the appropriate submodules.
- Android
- Fix
Project Creation
- Fix
If you come across the ‘Project failed to open’ error modal, you’ll now see a link to the logs folder so that you can quickly view the info-log.json for troubleshooting or to send to support.
- Fix
Some users reported that they could not create a project if it had "[x]" in the name (where x is a one-digit number or letter). You can now do this without an issue.
- Fix
User Interface
- Fix
When choosing modules to install with an Editor, you can now click anywhere on the row to select instead of having to click the checkbox.
- Fix
Text in various areas of the Hub wasn't displaying correctly and was accidentally cut off. We’ve corrected this.
- Fix
Visual Studio
- Fix
Previously, Visual Studio appeared as uninstalled, even if it had been, when you attempted to install a different Editor version. This has been fixed.
- Fix
We’ve fixed a connected download issue between the Visual Studio and Documentation module when one or the other fails.
- Fix
The Hub now recognizes the installation state of Visual Studio when downloading an Editor through the archive, so you do not have to reinstall it.
- Fix
In some cases, if Visual Studio failed to install, it also caused all other modules to fail. We’ve fixed this issue.
- Fix
Windows
- Fix
Those on Windows reported that the ‘hovering state’ was not displayed when you hovered over the minimize, maximize, and close buttons. This has been fixed.
- Windows
- Fix
macOS
- Fix
Users on macOS reported an issue that prevented the PATH environment variable from being correctly provided to the Editor. This has now been resolved.
- macOS
- Fix
On macOS, some users reported that when a new editor install failed, it did so without notifying them. We have now added a message to let you know if this happens.
- macOS
- Fix
We’ve fixed a bug on macOS that resulted in IL2CPP clang processes running as Intel on Apple silicon machines when using an Apple silicon editor. They will now run natively.
- macOS