Cloud Code SDK 3.0.0-exp.8
10 documented changes.
- Version
- 3.0.0-exp.8
- Released
- Jun 1, 2026
- Product
- Unity Cloud Code
Cloud Code SDK 3.0.0-exp.8
Added
- Feature
Author Cloud Code Modules natively in the Unity Editor, with your cloud source code compiled automatically and fully debuggable right where you work. There's no longer any need to regenerate bindings or maintain a separate solution outside your Unity workspace - everything lives in one place. Writing, compiling, debugging, and deploying now happen in a single workflow, enabling rapid iteration and faster deployment. Highlights include:
- Feature
Create new Cloud Code Modules quickly with a guided creation flow.
- Feature
Iterate rapidly and catch issues early with modules that compile in-editor as part of your project.
- Feature
Skip manual bindings regeneration - strongly-typed client bindings are generated and kept in sync automatically.
- Feature
Scoped Cloud Code is supported alongside standard modules.
Changed
- Change
Renamed Native Modules to Cloud Code Modules; they now use the `.ccmu` file extension instead of generic `.asset` files. Recreate any existing modules.
- Change
Generating bindings now includes enum values alongside their names.
- Change
Generating bindings dictionary keys now retain their original types instead of being converted to strings.
Fixed
- Fix
Added retries with a longer request timeout when checking whether a Cloud Code module exists during deployment.
- Fix
Fixed Cloud Code Module deployment resolving required precompiled assemblies using Editor-loaded assembly paths on Unity 6000.5 or newer.