10 documented changes.

Version
3.0.0-exp.8
Released
Jun 1, 2026
Product
Unity Cloud Code
Unity Gaming Services release notes

Cloud Code SDK 3.0.0-exp.8

Official notes

Added

  1. Feature

    Author Cloud Code Modules natively in the Unity Editor, with your cloud source code compiled automatically and fully debuggable right where you work. There's no longer any need to regenerate bindings or maintain a separate solution outside your Unity workspace - everything lives in one place. Writing, compiling, debugging, and deploying now happen in a single workflow, enabling rapid iteration and faster deployment. Highlights include:

  2. Feature

    Create new Cloud Code Modules quickly with a guided creation flow.

  3. Feature

    Iterate rapidly and catch issues early with modules that compile in-editor as part of your project.

  4. Feature

    Skip manual bindings regeneration - strongly-typed client bindings are generated and kept in sync automatically.

  5. Feature

    Scoped Cloud Code is supported alongside standard modules.

Changed

  1. Change

    Renamed Native Modules to Cloud Code Modules; they now use the `.ccmu` file extension instead of generic `.asset` files. Recreate any existing modules.

  2. Change

    Generating bindings now includes enum values alongside their names.

  3. Change

    Generating bindings dictionary keys now retain their original types instead of being converted to strings.

Fixed

  1. Fix

    Added retries with a longer request timeout when checking whether a Cloud Code module exists during deployment.

  2. Fix

    Fixed Cloud Code Module deployment resolving required precompiled assemblies using Editor-loaded assembly paths on Unity 6000.5 or newer.

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