Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync
6000.6.7f1
LTS · Released Oct 21, 2026 · Changeset b22767f04f04 · 11 release notes
56build score
Upgrade risk+16Net cleanup+26Live debt+14
cohort: LTS (330)
“Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene
[macOS] Player libraries are code signed with bespoke entitlements
Hierarchy window stays empty when entering Avatar Configuration with the new Hierarchy enabled
[WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
RenderPass related Android errors are logged in Logcat and Console when physically rotating the device