Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
6000.6.0a5
Alpha · Released May 13, 2026 · Changeset e220e6931c38 · 16 release notes
60build score
Upgrade risk+28Net cleanup+15Live debt+18
cohort: alpha (30)
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440) Fixed in 6000.6.0a6.
Fixed an issue where .generated.globalconfig file leaked into the Player builds. (UUM-141488) First seen in 6000.6.0a5. Fixed in 6000.6.0a6.*
Added an option called enableHeightmapLODFrustumCulling, which is available in the Terrain Inspector settings in debug mode, to opt out of terrain frustrum based LOD culling. (UUM-141589) Fixed in 6000.6.0a6.
Fixed an issue with importing samples with dependencies from the all samples tab in Package Manager. (UUM-137883) Fixed in 6000.6.0a6.
Resolved a null exception thrown during creation of an Untyped constant node. (UUM-141306) First seen in 6000.6.0a5. Fixed in 6000.6.0a6.
Apply GPU skinning to meshes that only have blend shapes when available (UUM-137953) Fixed in 6000.6.0a6.
macOS stutters in a minimal project in the Editor in Play Mode
Re-eanble USE_LEGACY_LIGHTMAPS for all shaders when enabling GRD. (UUM-136099) Fixed in 6000.6.0a6.
Fixed a long delay before templates appeared in the window while indexing was in progress. (UUM-141168) First seen in 6000.6.0a4. Fixed in 6000.6.0a6.
Fixes broken UI shaders displaying as pink in players after switching to a new Meta Quest build profile due to certain default UI shaders being missing from the Always Included Shaders list. (UUM-139883) Fixed in 6000.6.0a6.
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
New Releases are shipped without the newest URP and HDRP Template Versions