Fix return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set
6000.6.0a5
Alpha · Released May 13, 2026 · Changeset e220e6931c38 · 1,152 release notes
60build score
Upgrade risk+28Net cleanup+15Live debt+18
cohort: alpha (30)
Fixed "Cannot create Settings Provider" error thrown in the Console when installing 2D Sprite Editor Package. (UUM-139906) First seen in 6000.6.0a3.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item. (UUM-138222) First seen in 6000.6.0a2.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue with 2D shadow volumetric strength.
Fixed case where Sprite Atlas is not selected right after creation in the Inspector when Sprite Atlas V2 is enabled. (UUM-140546) First seen in 6000.6.0a5.
Fixed the Inspector Preview window showing black sprites.
Prevent crash during sprite atlas packing when atlas pixel buffer allocation fails. Most frequently seen in CI/Headless mode. (UUM-140909) First seen in 6000.6.0a5.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Fixed problem with MediaPlayer pause when app is suspended.
Fixed problem with obfuscation of Android external Modules. (UUM-139061) First seen in 6000.6.0a3.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
Fixed typo in 'unity.javaCompatibilityVersion'. The previous misspelled unity.javaCompatabilityVersion will still be supported for existing projects.
AndroidFix
Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.
Always update animator blend tree weight visualization when a child item is selected.
Compact animator breadcrumb trail if there is too many elements.
Fixed animation window clip dropdown not being disabled when a single clip is selected.
Fixed animator parameters window menu name.
Fixed documentation link for entry transitions.
Fixed name of shortcut to switch between curves and dopesheet views.
Fixed outline of Add Behaviour dropdown.
Fixed text overflow in animation window clip dropdown.
Fixed the Animation Event obscured by the playhead in the Animation Wndow.
Fixed visual bug when undoing root node in the animation tab of the fbx importer.
Sync animator controller layer inspector when reordering layers.
Sync transition inspector when transition name is updated.
Fixed an editor crash when closing the OOP Profiler window. (UUM-141112) First seen in 6000.6.0a4.
Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.
Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update".
Updated the code sample in the Animation Parameters documentation to use the new Input system.
Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list.
Fixed by converting the foveated texture generation pass to unsafe
Fixed slow memory leak of D3D12 fences in large scenes.
Fixed the D3D12 device not being selected even when it was first in the graphics API list.
Added a helpbox when changing the graphics API for a non-editor build profile, informing the user that the change only applies to builds and the editor API remains unchanged.
Added UI Viewport fit viewport button in IA.
EditorFix
Ensure all QueryListBlock will escape values by default.
Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking. The Editor now attempts to delete and recreate the cache database, and falls back to an in-memory cache if the disk file remains unavailable.
Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres
Fixed a crash when DOTS subscene with custom shader not using BRG SSBO.
Fixed a missing stylesheet warning when using a list or array within a Constant node. (UUM-141153) First seen in 6000.6.0a5.
Fixed a rare crash in GUIView that occurred when the object was destroyed. (UUM-141308) First seen in 6000.6.0a5.
Fixed an issue where a dependency on the project's Default Texture Compression Format was, in certain specific cases, not correctly declared.
EditorFix
Fixed an issue where adding the ShadowCaster2D component in multiple GameObjects simultaneously caused an Editor freeze or incorrect shadow outlines. (UUM-139380) First seen in 6000.6.0a3.
Fixed an issue where putting \[SerializeReference\] on a field derived from UnityEvent caused inspector exceptions.
EditorFix
Fixed an issue where the platform package section in Platform Browser was visible when the user wasn't signed in.
Fixed an issue with source builds with symlink sources and strip engine off. (UUM-140237) First seen in 6000.6.0a4.
Fixed an issue with text overflowing when applying bold.
Fixed auto conversion of primitive types in arrays in YAML text format.
EditorFix
Fixed drag and drop reordering of unsaved scenes. (UUM-137849) First seen in 6000.6.0a2.
Fixed Editor restart prompt appearing when switching build profiles by adding extra check for Graphics API setting restart condition. (UUM-139685) First seen in 6000.6.0a3.
Fixed Helpbox text wrapping for Obsolete components.
Fixed invalid path on Data Source Path field.
Fixed loss of debugger stdout after project selection when the Editor is launched under LLDB.
Fixed missing margin in Build Profile list on icons that have full size background. (UUM-139864) First seen in 6000.6.0a4.
Fixed order of reloading Singletons in Import worker to prevent worker crash when switching BuildProfiles.
Fixed Project window path breaking upon changing Color Space settings.
Fixed the Cancel behavior for Default Volume Settings.
Fixed the hierarchy item ping when using PingObject with context.
Fixed views not being properly refocused when switching between windows.
Fixed cpuMainThreadFrameTime to correctly subtract the waitforlastpresentationtime on certain platforms such as Android. (UUM-140673) First seen in 6000.6.0a5.
GTK : Fixed a warning appearing when using enum flags. (UUM-139207) First seen in 6000.6.0a3.
GTK : Fixed an InvalidOperationException upon ExtractContentsToPlacemat after a converting into subgraph. (UUM-131399) First seen in 6000.6.0a5.
GTK : Fixed an issue where bool fields would be misaligned.
GTK : Fixed an issue where frame origin and frame all would do the same thing. (UUM-131406) First seen in 6000.6.0a5.
GTK : Fixed an issue where the graph window would dirty upon entering playmode.
GTK : Fixed an issue where variable list count UI would overlap the list content
GTK: Fixed an issue where the Save button didn't show a UI indicator when pressed. (UUM-131392) First seen in 6000.6.0a3.
HDRP: Serialized numIterationEnclosingSphere for specific use cases. Hidden behind Debug Inspector. (UUM-140862) First seen in 6000.6.0a5.
Hierarchy: Fixed an issue where the expand arrow was shown for a parent node whose children were all hidden in the Hierarchy window. (UUM-139970) First seen in 6000.6.0a4.
Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Increased the GPU load in the Bottleneck sample.
Light Layer editor works in multi edit and when modifying multiple flag in a single session.
Multiplayer: a race condition during cancellation of a manual control local instance build could sometimes still result in the local instance process being launched.
Project Auditor: added rule for package downgrades.
Project Auditor: analyze scene meshes and add quick fixes for the mesh read/write setting. (UUM-141010) First seen in 6000.6.0a5.
Removed the mention of AssetBundle in an error message description logged when a player is loading a binary file built for another platform given loaded content can come from other types than AssetBundle archives. (CBD-1034)
EditorFix
Rendering Debugger - Fixing small styling issues on Foldouts in the editor.
Resolved an issue where multiselection in graphs could leak into a subsequent single selection. (UUM-141534) First seen in 6000.6.0a5.
Shader Inspector: Clicking the "Keywords" or "Properties" foldout label now expands or collapses the section, matching the disclosure arrow behavior.
Add validation for creation settings of the GameWindow in Windowing. (UUM-138645) First seen in 6000.6.0a1.
Add validation for GameWindow title setting. (UUM-138646) First seen in 6000.6.0a1.
Fixed an issue where the Editor world node did not appear in the Hierarchy when exiting Play mode.
Fixed an issue where world and subscene nodes did not always appear last in the Hierarchy window after scene nodes.
Fixed unnecessary rebakes during live baking.
World nodes are now expanded by default when opening a scene or entering or exiting Play mode.
EntitiesFix
Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.
Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking.
Fixed an issue where the MeshRendererBaking system would fail when making use of multiple scene sections.
Fixed an issue where light cookies appeared incorrect in the Universal Render Pipeline (URP) when using multiple directional lights and deferred rendering.
Fixed an issue where the Probe Scene Editing Mode label was barely visible.
Fixed Lighting Search range-based filter ordering.
Made the canonical Name column (DataType.Name paired with a null propertyName) non-toggleable.
Make auto-alignment behavior more intuitive when drag and dropping a variable node with Flow Direction set to Output on an output port.
Color Library assets no longer show a "The main object name should match the asset filename" warning in the Inspector immediately after creation.
Fixed a Metal Validation assertion in validateCommonDrawErrors that occurred when a buffer was overrun.
Fixed an edge smearing regression in HDRP's TAA introduced in 2023.1 Fixed a quality regression on bicubic filtering introduced in 2022.
Fixed an issue where the Variable Rate Shading property of the Draw Renderers Custom Pass overlapped sibling Custom Passes in the Custom Pass Volume inspector when the Overrides foldout was collapsed.
Fixed Console warnings when typing more than 15 characters in the Rendering Debugger search field.
Fixed missing explanatory tooltips on Rendering Debugger fields.
Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled.
Fixed: Rendering Debugger Reset not removing elements pinned to the screen with RShift.
Fixed: Rendering Debugger showing a blank window instead of a "No results" message when a search query matched no properties.
Frame Debugger: Removed animations on foldouts.
Reset GRD static variables for CoreCLR and Fast Enter Play Mode compatibility. (UUM-138024) First seen in 6000.6.0a1.
Fixed an issue where the History Buffer debug value became blank after interacting with a material debug enum value.
HDRP: Reset static variables in the LineRenderer to support Fast Enter Play Mode. (UUM-138312) First seen in 6000.6.0a1.
Reset static variables for CoreCLR / Fast Enter Play Mode compatibility. (UUM-138308) First seen in 6000.6.0a1.
Fixed support for generic LTO Modes in Player settings.
IL2CPPFix
Fixed a crash when loading achievements from GameCenter multiple times.
fixed Frame Capture not working with rendering to backbuffer
Fixed QualitySettings.maxQueuedFrames so it is honored.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP.
Fixed regression in memory deallocation performance. (UUM-139855) First seen in 6000.6.0a1.
Fixed Player crashes after activating a secondary display.
Fixed QualitySettings.maxQueuedFrames so that it is honored when using Metal DisplayLink.
Fixed an issue in the Netcode Profiler where an incorrect prediction tick value was displayed in the Prediction and Interpolation Tab.
Netcode for EntitiesFix
Fixed an issue in the netcode profiler where tick navigation was inconsistent when capturing more than two sessions without clearing the profiler.
Netcode for EntitiesFix
Fixed a parsing bug when multiple proxies are returned by PAC script and only uses the first entry in the proxy failover chain.
Added ScrollView support to RagdollWindow on resize.
Fixed an issue where newly created packages were hidden in the Editor by default. The hideInEditor property now defaults to false. (UUM-140669) First seen in 6000.6.0a1.
Fixes inspector errors and warnings applied to all visible inspectors.
Improved error logging to include the URL when a request fails.
Package ManagerFix
Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.
Fixed an issue where ConfigurableJoint with projection mode enabled could cause a crash due to its connected body being turned dynamic from kinematic.
Add validation for creation settings of the GameWindow in Windowing. (UUM-138645) First seen in 6000.6.0a1.
Add validation for GameWindow title setting. (UUM-138646) First seen in 6000.6.0a1.
Fixed an issue that prevented Ionic.Zlib.CF.plugin dll from being loaded.
Fixed incorrect path prefix stripping in MonoScriptInfoGenerator when the project name is a prefix of package path.
Fixed Lifecycle API logging to display the actual scope type name when a scope exit fails.
ScriptingFix
Added a max size (500) for "category" and "subgraph" lists in the Shader Graph heatmap values asset inspector.
Disabled "generate material property" for built-in quality keywords.
Fixed a bug that caused an exception to be thrown on Windows when importing Shader Graph assets with long file paths.
Fixed a minor issue where the default value for keyword enums would not update as expected when reordering the enum option list.
Fixed an issue where drag-and-drop feedback for subgraphs in the macOS Edtior was providing incorrect feedback.
Fixed an issue where Undo and Redo did not work with Shader Graph Extensions.
Fixed an issue where Undo and Redo did not work with the Switch Node Conditions (Add/Remove/Reorder).
Improved the resolution of the Shader Graph toolbar icon in the Light theme.
Restored tooltip for zoom step size.
Expression, Custom Function, and reflected function nodes now properly gain error badges when they contain invalid syntax.
Fixed Entity ID for Font Assets is serialized twice error.
Fixed NullReferenceException when word wrapping sup and sub tag.
Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode.
Fixed an IndexOutOfRangeException thrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled.
Added bindings and variables as search filters to IA inspector. (UI-5117)
UI ToolkitFix
Added UI Viewport breadcrumbs.
UI ToolkitFix
Fixed "Attempted to release an invalid texture (index=-1)." error logged when building a Player or switching scenes with a VisualElement using Painter2D.fillGradient.
Fixed a compilation error when code generating property bags while nullable reference types are enabled.
Fixed a missing documentation link on the imported Vector Image asset Inspector header.
Fixed alpha of SVG previews when imported as a texture.
Fixed an invalid cast exception in UI Builder when a template has an element with same name.
Fixed an issue where all selectors are found when searching for "VisualElement" in UI Builder's StyleSheets. (UUM-138600) First seen in 6000.6.0a2.
Fixed an issue where the hover state of an element would be sticky when the mouse after the mouse left the Unity Editor window. (UUM-141009) First seen in 6000.6.0a5.
Fixed an issue where the last selected object in Preview mode remains stuck in a highlighted state after exiting the Preview mode.
Fixed an issue where the UI Builder Background Size didn't stay in percentage when values are dragged. (UUM-140011) First seen in 6000.6.0a3.
Fixed an issue where the UI Builder Data Path Source List starts flickering and scrolling when trying to select the last item in the list.
Fixed an issue where the UI Builder would freeze when opening a document that contained an element with the authoring-id value 1. (UUM-140754) First seen in 6000.6.0a5.
Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property.
Fixed assigning an inline empty list to style.filter doesn't override the inherited value from a stylesheet.
Fixed assignment of the theme during the creation of the panelSettings (UUM-140905) First seen in 6000.6.0a5.
Fixed domain reload breaks UI Library context menu.
UI ToolkitFix
Fixed DPI and scaling race conditions in the panelScaling initialization when using the device simulator.
Fixed DPI and scaling race conditions in the panelScaling initialization when using the device simulator.
Fixed Filter by Selection in AnimationWindow so it now supports VisualElement selection filtering.
UI ToolkitFix
Fixed Fit To Viewport so it no longer fits the selected item too tightly.
Fixed missing documentation link on the Panel Renderer component.
Fixed PanelRenderer UIReloadCallback accumulating code-created content by using callback version.
Fixed PanelRenderer UIReloadCallback being called twice when entering playmode.
Fixed RenderSpriteToTexture2D to use local package shaders when available.
Fixed Shader Graph main preview that would not update when an unconnected slot value like BaseColor is modified in a UI Toolkit shader.
Fixed the TryRemoveItem invalid operation exception when removing stale data.
Fixed warnings being displayed when attempting to show the "Find references in Scene" context menu for Visual Element References. (UUM-137251) First seen in 6000.6.0a1.
Fixed enabledInHierarchy property not matching enabledSelf when calling SetEnabled from an AttachToPanelEvent callback. (UUM-140490) First seen in 6000.6.0a1.
Fixed an issue where static variables would not reset correctly for CoreCLR and Fast Enter Play Mode compatibility. (UUM-138309) First seen in 6000.6.0a1.
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Fixed CameraMetadataCache never being cleared.
Fixed Frame Debugger excessive memory usage regression.
Fixed increased build time caused by missing point sampling upscaling variant stripping in UberPost shader.
Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.
Fixed the volume system to use the first enabled game camera as the source for VolumeLayerMask and VolumeTrigger when no Main Camera is found. (UUM-139912) First seen in 6000.6.0a1.
Newly-created Universal Renderer assets now default Intermediate Texture to Auto instead of Always, allowing direct-to-backbuffer rendering when no pass requires an intermediate texture. (UUM-100209) First seen in 6000.6.0a5.
Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".
Removed vector truncation warning in ComputeScreenSpaceReflection shader. (UUM-141197) First seen in 6000.6.0a4.
Emit warnings instead of exceptions if Junit package is not found.
UTRFix
Fixed an ArgumentNullException thrown when deleting a VisualEffectAsset while its window is open and the profiling panels are enabled.
Fixed lasso selection offset in the VFX window.
Fixed the initial position of the Initialize context profiling panel.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.
Fixed Gamepad API not working in multithreaded Web builds.
Fixed compilation error in projects using the Unity Transport package. (UUM-141469) First seen in 6000.6.0a5.
\[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices.
Fixed Windows Editor and Windows player crashing when launched with -cleanedLogPath command line argument on paths that contain a unicode character. (UUM-140220) First seen in 6000.6.0a1.
Fixed panoramic skyboxes in URP displaying as monoscopic (using only the left-eye image) when using multi-pass rendering mode, even when the 3D Layout option is used.
Fixed serialization for Meta Build Platform/Profiles when UpdateIfRequiredOrScript is used. (UUM-136983) First seen in 6000.6.0a1.
Fixed UI previous position becoming potentially stale and causing spacewarp artifacts.