Fix issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Improved performance of Tilemap for SetTiles with low Tile counts.
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Adaptive PerformanceFixUUM-134664
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Adaptive PerformanceFixUUM-136422
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
Adaptive PerformanceFixUUM-136604
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
AndroidFixUUM-133593
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
AndroidFixUUM-109005
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
AndroidFixUUM-133666
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-127363
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Reverted deprecation of compileSdk for AGP 9.0.
AndroidFixUUM-134645
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Added margin to Sample Rate field.
AnimationFixUUM-134816
Added maximum width constraint for the left panel in the animation window.
AnimationFixUUM-134499
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
AnimationFixUUM-133570
Fixed a crash when an avatar had invalid hand bones.
AnimationFixUUM-136330
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
AnimationFixUUM-131582
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed Animation Window icon when switching light/dark theme.
AnimationFixUUM-134835
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
AnimationFixUUM-134970
Fixed cogwheel icon size in the animation window in the Light Theme.
AnimationFixUUM-134831
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.
AnimationFixUUM-137413
Fixed offset on the play button in the Animation Window.
AnimationFixUUM-134829
Fixed the Animation Window staying in preview mode after undoing a clip creation.
AnimationFixUUM-136815
Fixed the AnimationWindow separator color in Light mode.
AnimationFixUUM-134838
Fixed the clip dropdown providing a menu item to create a new clip for animation clip selection.
AnimationFixUUM-134480
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
AnimationFixUUM-133725
Fixed an error in AssetBundle build: Rarely, BuildAssetBundles will ignore the submitted bundle name and attempt to copy a built AssetBundle to the output directory path without a filename or an extension, which fails as the output directory already exists and is a directory.
Asset BundlesFixUUM-134512
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.
Asset PipelineFixUUM-119732
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Asset PipelineFixUUM-134373
Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.
Asset PipelineFixUUM-136436
Fixed an issue where changes to serialized field types on a ScriptedImporter didn't trigger reimport of associated assets. On upgrade, assets imported by scripted importers will be reimported to establish correct script type dependencies.
Asset PipelineFixUUM-134936
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour
Asset PipelineFixUUM-136184
Fixed an issue where AssetImportContext.GetOutputArtifactFilePath could return a local temporary path.
Asset PipelineFixUUM-136828
Fixed crash when Accelerator cache server batch size is zero
Asset PipelineFixServerUUM-135916
Propagate CacheServer arguments when spawning a worker to fix OOP tests
Asset PipelineFix
Fixed a crash related to scriptable generators when quitting the standalone Player.
AudioFixUUM-133608
Fixed a rare crash in the ContentFile system within the OnFileStreamEvent function.
Build PipelineFixUUM-135104
Fixed an issue where attempting to build a scene stored in a package would fail the build.
Build PipelineFixUUM-133786
Fixed BuildReporting for Player and AssetBundle builds to include information in PackedAssets for the objects inside scene files. This makes the reporting of build content more accurate. (CBD-1087)
Build PipelineFix
Prevent build failure due to PlayerSettings object lifetime issue
Build PipelineFixUUM-135958
Ensured that when Script Updaters are run during a build, they return nodes that were finished and not updated by the updaters.
Build SystemFixUUM-113460
Removed the mention of a 4GB limit to the UnityEngine.Cache class. The maximum size of the cache when downloading AssetBundles is either limited by the Cache.maximumAvailableStorageSpace value or physical disk space, whichever is lower. If not set, the value will be available disk space.
DocumentationFixUUM-129965
Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors.
DX12FixUUM-135201
Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice.
DX12FixUUM-130121
Fixed a player hang after switching window focus.
DX12FixUUM-130495
Fixed a texture loading slowdown issue.
DX12FixUUM-133332
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
DX12FixUUM-134743
Add sender HierarchyView and HierarchyWindow arguments to HierarchyView and HierarchyWindow events.
EditorFix
Added a customization point in SearchViewState to decide how to filter out query syntax errors.
EditorFix
Added error logging for the Derived Platform SDK. (PLAT-19071)
EditorFix
Added hideSoftkeyboard option to UITK and option to have both physical and touch screen keyboard active at the same time.
EditorFixUUM-122340
Added missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCentrOfMass" to supplement the existing getters.
EditorFixUUM-137414
Added public API to HierarchyWindow to update Editor's global selection with Hierarchy Window local selection.
EditorFix
Adjusted the Quality Levels list display to match other Reorderable Lists.
EditorFixUUM-136310
Allow user to customize which result view are available.
EditorFix
Calling HandleUtiliity.FindNearestVertex with a null transform in the objectsToSearch array will no longer cause an Editor crash.
EditorFixUUM-134887
Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability.
EditorFixUUM-134486
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
EditorFixUUM-134687
Disabled the context menu for read-only Expression Blocks.
EditorFixUUM-134940
Disabled the context menu for read-only Expression Blocks.
EditorFixUUM-134955
Disabling Editor theme change during playmode.
EditorFixUUM-134160
Do not offer to recover Scene Backups if the Editor has been launched in Batchmode
EditorFixUUM-136292
Editor now correctly clears unused overrides related to SerializeReference from prefab instances.
EditorFixUUM-135932
Ensured that the Play mode buttons are centered when possible.
EditorFix
Ensured we restore view state in CreateGui.
EditorFixUUM-132489
Fixed 4 frames memory allocator warning that occurred in specific cases.
EditorFixUUM-86868
Fixed a bug where clicking Delete in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection.
EditorFixUUM-137656
Fixed a bug where multiple UITK previews were not supported in the inspector. Added a dropdown to be able to select a preview when there are multiple UITK object previews present, added logic to switch between previews.
EditorFixUUM-134013
Fixed a bug where text in Playmode Scenario is not centered.
EditorFixUUM-132485
Fixed a bug with Filters that occurred when they are changed in UIBuilder.
EditorFixUUM-128598
Fixed a crash that would occur on a null HB face.
EditorFixUUM-133285
Fixed a crash when scheduling a job against entities with TransformRef components in a hierarchy.
EditorFixUUM-135777
Fixed a deadlock race condition when loading and unloading content files in the editor.
EditorFixUUM-137677
Fixed a memory leak where RenderTexture objects used for profiler screenshot capture were not properly destroyed.
EditorFixUUM-137789
Fixed a performance issue with QualitySettingsEditor reading all build profiles in a project on every Update call.
EditorFixUUM-136760
Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate.
EditorFixUUM-131279
Fixed an issue in USS style validation that did not recognize that tabs were whitespace.
EditorFixUUM-135915
Fixed an issue on Linux which could cause the cursor icon state to be incorrect.
EditorFixLinuxUUM-112638
Fixed an issue on Windows where the EditorLaunchScreen didn't rescale properly to higher DPI scaling settings when dragged between displays.
EditorFixWindowsUUM-133761
Fixed an issue prefab drag and drop in isolation and context mode with the new Hierarchy.
EditorFixUUM-133167
Fixed an issue related to delete and backspace at edges for right-to left (RTL) input for ATG.
EditorFixUUM-134654
Fixed an issue that caused an error when pressing the Tab key while an expression block was selected.
EditorFixUUM-132925
Fixed an issue where a batch wouldn't index completely depending on the order in which some assets were indexed.
EditorFixUUM-136708
Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors.
EditorFixUUM-137174
Fixed an issue where a re-orderable list with Animated dragging would always drag.
EditorFixUUM-133650
Fixed an issue where a scaler UI change did not update the local asset properly.
EditorFixUUM-135019
Fixed an issue where double clicking an unloaded scene threw an exception.
EditorFixUUM-129586
Fixed an issue where dragging assets with no file extension was not possible in the Project Browser.
EditorFixUUM-113750
Fixed an issue where Editor window dimensions were not preserved when resetting layouts on Linux.
EditorFixLinuxUUM-131233
Fixed an issue where holding the ALT key and clicking incorrectly toggled picking and visibility.
EditorFixUUM-131952
Fixed an issue where if the SearchWindow.Update was called BEFORE CreateGUI is called the IndexingWindow might be null and throws.
EditorFixUUM-134799
Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section.
EditorFixUUM-134769
Fixed an issue where the Editor didn't correctly track circular dependencies when parallel importing was enabled.
EditorFix
Fixed an issue where the kebab menu for the URP Default Profile in Player Settings > Pipeline Specific Settings cannot be opened under very specific circumstances.
EditorFixUUM-135066
Fixed an issue where the MultiColumnListView selection did not update when the itemsSource is filtered.
EditorFixUUM-117105
Fixed an issue where the Project Auditor reported missing dependencies when a re-analysis could not resolve them.
EditorFixUUM-131878
Fixed an issue where the Render Pipeline Converter window could be opened even when no Render Pipeline Converters existed, such as when the SRP Core package was installed without URP or HDRP.
EditorFixUUM-134038
Fixed an issue where the Texture Inspector sometimes displayed HDR cubemaps as "(Not yet compressed)" even when the texture was already compressed.
EditorFix
Fixed an issue where the wrap mode option for Legacy Animation clips would not be shown correctly.
EditorFixUUM-135008
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
EditorFixUUM-137610
Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name.
EditorFixLinuxUUM-134937
Fixed an issue with AddComponentMenu where items having similar path slices wouldn't be grouped correctly and would instead be given their own category.
EditorFixUUM-135817
Fixed an InvalidOperationException when running a Player build from the TestRunner while the Build window was open.
EditorFixUUM-130715
Fixed and issue where the Graphic color was not reset, when unassigning the TargetGraphic of a Toggle.
EditorFixUUM-133863
Fixed asset store generation of search propositions.
EditorFixUUM-133640
Fixed asset store quick click navigation.
EditorFixUUM-133625
Fixed AssetPostprocessor labels in AssetImporterEditor overflowing when the inspector is not wide enough.
EditorFixUUM-131948
Fixed ATG warning in UIBuilder preview.
EditorFixUUM-136362
Fixed AutoSize warning logging when using ATG.
EditorFixUUM-134814
Fixed Broken hyperlink formatting in HDRP 3D Sample Tutorials.
EditorFixUUM-137618
Fixed bugs where merging too many artifacts could make LMDB crash if cancelled in the middle of the preprocessing of artifacts.
EditorFixUUM-133590
Fixed build report duration to print 00:00:00 instead of 0.
EditorFixUUM-135116
Fixed check box alignment in the Hierarchy window.
EditorFixUUM-128299
Fixed CJK line breaking in TextCore
EditorFixUUM-135887
Fixed crash due to dangling components after reintroducing a prefabs that was previously missing while a scene with an instance of said prefab is open in the editor
EditorFixUUM-135639
Fixed crash in import worker process during prepare, looking up fallback shaders
EditorFixUUM-107712
Fixed crash when using CJK in TextCore.
EditorFixUUM-136683
Fixed drag and drop to ping already-loaded scenes instead of reordering them.
EditorFixUUM-129507
Fixed global fallback not being found when using bold style in Standard Text.
EditorFixUUM-136612
Fixed hierarchy staging mode title overflow.
EditorFixUUM-135779
Fixed illegible errors messages in the Avatar Mapping UI.
EditorFixUUM-137544
Fixed issue where it was not possible to delete multiple selected Scenes from Hierarchy window.
EditorFixUUM-129717
Fixed issue with language toggling on a physical keyboard would not work correctly.
EditorFixAndroidUUM-130105
Fixed issues with preview mode being synchronized between multiple Animation Windows at the same time.
EditorFixWindowsUUM-136817
Fixed label truncation in Player Settings.
EditorFixUUM-136316
Fixed malformed properties causing UIBuilder to load incorrectly.
EditorFixUUM-120505
Fixed minor button text alignment issue in the HDRP Wizard.
EditorFixUUM-135718
Fixed misaligned labels in "Graphics Settings" section.
EditorFixUUM-135081
Fixed misleading icon in Quality dropdown.
EditorFixServerUUM-130571
Fixed Missing spaces in High Definition 3D Samples Template Tutorials.
EditorFixUUM-137617
Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor.
EditorFixUUM-137200
Fixed names from overflowing in Light Batching Debugger.
EditorFixUUM-132565
Fixed names not getting refreshed in Light Batching Debugger.
EditorFixUUM-132573
Fixed ObjectField displaying "Properties" without an object inside.
EditorFixUUM-136445
Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field.
EditorFixUUM-134476
Fixed orphaned property overrides remaining in Prefab Variant assets after reverting a \[SerializeReference\] list or array override. Previously, reverting such a list removed the array entries but left the associated managed reference data behind, causing "Unused overrides" to appear in the Inspector's Overrides dropdown.
EditorFixUUM-109404
Fixed Page Up, Page Down, Home, and End key navigation in the Hierarchy window.
EditorFixUUM-134409
Fixed Quality dropdown becoming not in sync with QualityLevel selected when a quality level was removed.
EditorFixUUM-133648
Fixed SceneView Maximize shortcut not restoring the view in MacEditor while continuously dragging the mouse.
EditorFixUUM-134463
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
EditorFixUUM-134390
Fixed some performance marker functions to be thread safe.
EditorFixUUM-129081
Fixed the Grid Size and Snap Increment fields so they no longer accept incorrect values.
EditorFixUUM-136943
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
EditorFixUUM-126488
Fixed the material inspector that had an extra 4px top padding, creating a double border.
EditorFix
Fixed the new hierarchy's left and right arrow navigation.
EditorFixUUM-132613
Fixed the Repaint Dots size so it now scales correctly with the scaling factor.
EditorFixUUM-135511
Fixed unstable Accelerator integration test.
EditorFix
Fixed warning messages appearing when materialImportMode is None.
EditorFixUUM-133822
Fixed WebGL input field focusing out after typing.
EditorFixWebGLUUM-137597
Fixes a false-positive TLS error in LinuxEditor thrown when using MemoryProfiler
EditorFixLinuxUUM-136317
Fixes applying prefab property modification when FormerlySerializedAs collides with a field in the type
EditorFixUUM-135039
Fixes selection issue in SearchView.
EditorFixWindowsUUM-135083
Fixing an issue where the content from a window could go over the overlay toolbars.
EditorFixUUM-134357
GTK : Fixed a UI issue where the vertical line separating the output and input ports of a node would not extend to the bottom when the number of output ports exceeded the number of input ports
EditorFixUUM-126503
Hierarchy: Fixed a null reference exception when dragging.
EditorFixUUM-137711
Hierarchy: Fixed HierarchyNode not found errors when selecting items while the Scene is loading.
EditorFixUUM-123212
Made Project Auditor search functionality consistent with the rest of the Editor.
EditorFixUUM-133269
Project Auditor: Allowed fixing multiple different issues in a single operation.
EditorFixUUM-134684
Project Auditor: Ensured partial re-analysis doesn't add duplicate issues.
EditorFixUUM-136229
Project Auditor: Ensured UI text contains spaces where it is appropriate.
EditorFixUUM-127670
Project Auditor: Fixed alignment of foldout icon and text on the area/assembly popup.
EditorFixWindowsUUM-132602
Project Auditor: Fixed ignored icon in light skin.
EditorFixUUM-127205
Project Auditor: fixed text that was not visible enough.
EditorFixUUM-134170
Project Auditor: Now reports correct line numbers for closure allocations.
EditorFixUUM-136776
Project Auditor: toggle foldouts by clicking arrow or title.
EditorFixUUM-130545
Removed Create Empty Child option from the Hierarchy contextual menu when nothing is selected.
EditorFixUUM-115360
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
EditorFixUUM-136313
Removed dependency from UGUI and added UI Test Framework references.
EditorFix
Resolved an issue with libxml2 being renamed on Ubuntu 25.10 and later. Ubuntu 24.04 remains the highest version supported by the Editor.
EditorFixUUM-137582
Snapshot LODGroup indices during GI input extraction.
EditorFixUUM-114705
substract waitfromlastpresentation time from cpuactivetime when no vsync is on.
EditorFixUUM-131842
The *Project Settings window now no longer loses focus after enabling the Hide Classic Platforms* checkbox.
EditorFixUUM-122103
The Create Folder with Selection in the project root without a selection no longer tries to move the Assets folder into a new child folder.
EditorFixUUM-134783
The right-side panel of the *Build Profiles window now shows the correct view after enabling Hide Classic Platforms* in the Editor settings. You can no longer enable this setting while a Classic Build Profile is active.
EditorFixUUM-122220
UI Toolkit test framework: fixed EditorWindowUITestFixture to support domain reloads during tests.
EditorFixUUM-136644
Updated the hierarchy view to ignore double click when the pointer's target is a toggle.
EditorFixUUM-134642
Updated the read-only phantom node in prefab context mode to not display other cells.
EditorFixUUM-122565
Using WorldSystemFilterFlags.EntitySceneOptimizations with unmanaged systems no longer causes an exception to be thrown.
EditorFixUUM-135890
\[Obsolete Components Inspector\] - Added a way to dismiss deprecation warnings in the inspector for deprecated components.
EditorFixUUM-135804
\[RenderPipelineConverter\] Fixed an issue where the Animation Clip would not detect Animation Clips that modify material properties.
EditorFixUUM-135073
\[RenderPipelineConverter\] Fixed an issue where the Scan button in the Render Pipeline Converter window was not disabled and did nothing with no Converters selected when Pipeline Tools tab options are ticked but the Pipeline Converter tab is active and focused.
EditorFixUUM-133719
Enabled transparency for EmbeddedLinux on Vulkan.
EmbeddedLinuxFix

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