Fix issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
6000.6.0a2
Alpha · Released Apr 2, 2026 · Changeset 64de5ee36373 · 516 release notes
39build score
Upgrade risk+21Net cleanup+9Live debt+10
cohort: alpha (29)
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed shadow caster 2D culling.
Improved performance of Tilemap for SetTiles with low Tile counts.
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
Reverted deprecation of compileSdk for AGP 9.0.
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
Added margin to Sample Rate field.
Added maximum width constraint for the left panel in the animation window.
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
Fixed a crash when an avatar had invalid hand bones.
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Fixed Animation Window icon when switching light/dark theme.
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
Fixed cogwheel icon size in the animation window in the Light Theme.
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.
Fixed offset on the play button in the Animation Window.
Fixed the Animation Window staying in preview mode after undoing a clip creation.
Fixed the AnimationWindow separator color in Light mode.
Fixed the clip dropdown providing a menu item to create a new clip for animation clip selection.
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
Fixed an error in AssetBundle build: Rarely, BuildAssetBundles will ignore the submitted bundle name and attempt to copy a built AssetBundle to the output directory path without a filename or an extension, which fails as the output directory already exists and is a directory.
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset import worker crashes caused by deleted assembly definition files no longer display error messages in the editor console. The worker recovers automatically and the diagnostic is still available in editor.log.
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Fixed an issue where a force crash dialog could appear when creating a serialized asset with a long name.
Fixed an issue where changes to serialized field types on a ScriptedImporter didn't trigger reimport of associated assets. On upgrade, assets imported by scripted importers will be reimported to establish correct script type dependencies.
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour
Fixed an issue where AssetImportContext.GetOutputArtifactFilePath could return a local temporary path.
Fixed crash when Accelerator cache server batch size is zero
Propagate CacheServer arguments when spawning a worker to fix OOP tests
Asset PipelineFix
Fixed a crash related to scriptable generators when quitting the standalone Player.
Fixed a rare crash in the ContentFile system within the OnFileStreamEvent function.
Fixed an issue where attempting to build a scene stored in a package would fail the build.
Fixed BuildReporting for Player and AssetBundle builds to include information in PackedAssets for the objects inside scene files. This makes the reporting of build content more accurate. (CBD-1087)
Build PipelineFix
Prevent build failure due to PlayerSettings object lifetime issue
Ensured that when Script Updaters are run during a build, they return nodes that were finished and not updated by the updaters.
Removed the mention of a 4GB limit to the UnityEngine.Cache class. The maximum size of the cache when downloading AssetBundles is either limited by the Cache.maximumAvailableStorageSpace value or physical disk space, whichever is lower. If not set, the value will be available disk space.
Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors.
Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice.
Fixed a player hang after switching window focus.
Fixed a texture loading slowdown issue.
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
Add sender HierarchyView and HierarchyWindow arguments to HierarchyView and HierarchyWindow events.
EditorFix
Added a customization point in SearchViewState to decide how to filter out query syntax errors.
EditorFix
Added error logging for the Derived Platform SDK. (PLAT-19071)
EditorFix
Added hideSoftkeyboard option to UITK and option to have both physical and touch screen keyboard active at the same time.
Added missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCentrOfMass" to supplement the existing getters.
Added public API to HierarchyWindow to update Editor's global selection with Hierarchy Window local selection.
EditorFix
Adjusted the Quality Levels list display to match other Reorderable Lists.
Allow user to customize which result view are available.
EditorFix
Calling HandleUtiliity.FindNearestVertex with a null transform in the objectsToSearch array will no longer cause an Editor crash.
Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability.
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
Disabled the context menu for read-only Expression Blocks.
Disabled the context menu for read-only Expression Blocks.
Disabling Editor theme change during playmode.
Do not offer to recover Scene Backups if the Editor has been launched in Batchmode
Editor now correctly clears unused overrides related to SerializeReference from prefab instances.
Ensured that the Play mode buttons are centered when possible.
EditorFix
Ensured we restore view state in CreateGui.
Fixed 4 frames memory allocator warning that occurred in specific cases.
Fixed a bug where clicking Delete in the context menu on a selection of multiple blocks in a context node would only delete the block that was clicked on instead of the entire selection.
Fixed a bug where multiple UITK previews were not supported in the inspector. Added a dropdown to be able to select a preview when there are multiple UITK object previews present, added logic to switch between previews.
Fixed a bug where text in Playmode Scenario is not centered.
Fixed a bug with Filters that occurred when they are changed in UIBuilder.
Fixed a crash that would occur on a null HB face.
Fixed a crash when scheduling a job against entities with TransformRef components in a hierarchy.
Fixed a deadlock race condition when loading and unloading content files in the editor.
Fixed a memory leak where RenderTexture objects used for profiler screenshot capture were not properly destroyed.
Fixed a performance issue with QualitySettingsEditor reading all build profiles in a project on every Update call.
Fixed an infinite frame-skipping loop that occurred when playing back a video file while the game's frame rate was much lower than the video's frame rate.
Fixed an issue in USS style validation that did not recognize that tabs were whitespace.
Fixed an issue on Linux which could cause the cursor icon state to be incorrect.
Fixed an issue on Windows where the EditorLaunchScreen didn't rescale properly to higher DPI scaling settings when dragged between displays.
Fixed an issue prefab drag and drop in isolation and context mode with the new Hierarchy.
Fixed an issue related to delete and backspace at edges for right-to left (RTL) input for ATG.
Fixed an issue that caused an error when pressing the Tab key while an expression block was selected.
Fixed an issue where a batch wouldn't index completely depending on the order in which some assets were indexed.
Fixed an issue where a layout with Locked Project Browser could spam the Console with log errors.
Fixed an issue where a re-orderable list with Animated dragging would always drag.
Fixed an issue where a scaler UI change did not update the local asset properly.
Fixed an issue where double clicking an unloaded scene threw an exception.
Fixed an issue where dragging assets with no file extension was not possible in the Project Browser.
Fixed an issue where Editor window dimensions were not preserved when resetting layouts on Linux.
Fixed an issue where holding the ALT key and clicking incorrectly toggled picking and visibility.
Fixed an issue where if the SearchWindow.Update was called BEFORE CreateGUI is called the IndexingWindow might be null and throws.
Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section.
Fixed an issue where the Editor didn't correctly track circular dependencies when parallel importing was enabled.
EditorFix
Fixed an issue where the kebab menu for the URP Default Profile in Player Settings > Pipeline Specific Settings cannot be opened under very specific circumstances.
Fixed an issue where the MultiColumnListView selection did not update when the itemsSource is filtered.
Fixed an issue where the Project Auditor reported missing dependencies when a re-analysis could not resolve them.
Fixed an issue where the Render Pipeline Converter window could be opened even when no Render Pipeline Converters existed, such as when the SRP Core package was installed without URP or HDRP.
Fixed an issue where the Texture Inspector sometimes displayed HDR cubemaps as "(Not yet compressed)" even when the texture was already compressed.
EditorFix
Fixed an issue where the wrap mode option for Legacy Animation clips would not be shown correctly.
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name.
Fixed an issue with AddComponentMenu where items having similar path slices wouldn't be grouped correctly and would instead be given their own category.
Fixed an InvalidOperationException when running a Player build from the TestRunner while the Build window was open.
Fixed and issue where the Graphic color was not reset, when unassigning the TargetGraphic of a Toggle.
Fixed asset store generation of search propositions.
Fixed asset store quick click navigation.
Fixed AssetPostprocessor labels in AssetImporterEditor overflowing when the inspector is not wide enough.
Fixed ATG warning in UIBuilder preview.
Fixed AutoSize warning logging when using ATG.
Fixed Broken hyperlink formatting in HDRP 3D Sample Tutorials.
Fixed bugs where merging too many artifacts could make LMDB crash if cancelled in the middle of the preprocessing of artifacts.
Fixed build report duration to print 00:00:00 instead of 0.
Fixed check box alignment in the Hierarchy window.
Fixed CJK line breaking in TextCore
Fixed crash due to dangling components after reintroducing a prefabs that was previously missing while a scene with an instance of said prefab is open in the editor
Fixed crash in import worker process during prepare, looking up fallback shaders
Fixed crash when using CJK in TextCore.
Fixed drag and drop to ping already-loaded scenes instead of reordering them.
Fixed global fallback not being found when using bold style in Standard Text.
Fixed hierarchy staging mode title overflow.
Fixed illegible errors messages in the Avatar Mapping UI.
Fixed issue where it was not possible to delete multiple selected Scenes from Hierarchy window.
Fixed issue with language toggling on a physical keyboard would not work correctly.
Fixed issues with preview mode being synchronized between multiple Animation Windows at the same time.
Fixed label truncation in Player Settings.
Fixed malformed properties causing UIBuilder to load incorrectly.
Fixed minor button text alignment issue in the HDRP Wizard.
Fixed misaligned labels in "Graphics Settings" section.
Fixed misleading icon in Quality dropdown.
Fixed Missing spaces in High Definition 3D Samples Template Tutorials.
Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor.
Fixed names from overflowing in Light Batching Debugger.
Fixed names not getting refreshed in Light Batching Debugger.
Fixed ObjectField displaying "Properties" without an object inside.
Fixed OnValidate not being called after reverting a property override on a Prefab Variant in the Inspector when using the UI Toolkit (default) inspector mode. Previously, non-text fields such as toggles and dropdowns incorrectly prevented the Prefab asset from auto-saving after a revert, which blocked OnValidate until the user clicked elsewhere to remove focus from the field.
Fixed orphaned property overrides remaining in Prefab Variant assets after reverting a \[SerializeReference\] list or array override. Previously, reverting such a list removed the array entries but left the associated managed reference data behind, causing "Unused overrides" to appear in the Inspector's Overrides dropdown.
Fixed Page Up, Page Down, Home, and End key navigation in the Hierarchy window.
Fixed Quality dropdown becoming not in sync with QualityLevel selected when a quality level was removed.
Fixed SceneView Maximize shortcut not restoring the view in MacEditor while continuously dragging the mouse.
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
Fixed some performance marker functions to be thread safe.
Fixed the Grid Size and Snap Increment fields so they no longer accept incorrect values.
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
Fixed the material inspector that had an extra 4px top padding, creating a double border.
EditorFix
Fixed the new hierarchy's left and right arrow navigation.
Fixed the Repaint Dots size so it now scales correctly with the scaling factor.
Fixed unstable Accelerator integration test.
EditorFix
Fixed warning messages appearing when materialImportMode is None.
Fixed WebGL input field focusing out after typing.
Fixes a false-positive TLS error in LinuxEditor thrown when using MemoryProfiler
Fixes applying prefab property modification when FormerlySerializedAs collides with a field in the type
Fixes selection issue in SearchView.
Fixing an issue where the content from a window could go over the overlay toolbars.
GTK : Fixed a UI issue where the vertical line separating the output and input ports of a node would not extend to the bottom when the number of output ports exceeded the number of input ports
Hierarchy: Fixed a null reference exception when dragging.
Hierarchy: Fixed HierarchyNode not found errors when selecting items while the Scene is loading.
Made Project Auditor search functionality consistent with the rest of the Editor.
Project Auditor: Allowed fixing multiple different issues in a single operation.
Project Auditor: Ensured partial re-analysis doesn't add duplicate issues.
Project Auditor: Ensured UI text contains spaces where it is appropriate.
Project Auditor: Fixed alignment of foldout icon and text on the area/assembly popup.
Project Auditor: Fixed ignored icon in light skin.
Project Auditor: fixed text that was not visible enough.
Project Auditor: Now reports correct line numbers for closure allocations.
Project Auditor: toggle foldouts by clicking arrow or title.
Removed Create Empty Child option from the Hierarchy contextual menu when nothing is selected.
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
Removed dependency from UGUI and added UI Test Framework references.
EditorFix
Resolved an issue with libxml2 being renamed on Ubuntu 25.10 and later. Ubuntu 24.04 remains the highest version supported by the Editor.
Snapshot LODGroup indices during GI input extraction.
substract waitfromlastpresentation time from cpuactivetime when no vsync is on.
The *Project Settings window now no longer loses focus after enabling the Hide Classic Platforms* checkbox.
The Create Folder with Selection in the project root without a selection no longer tries to move the Assets folder into a new child folder.
The right-side panel of the *Build Profiles window now shows the correct view after enabling Hide Classic Platforms* in the Editor settings. You can no longer enable this setting while a Classic Build Profile is active.
UI Toolkit test framework: fixed EditorWindowUITestFixture to support domain reloads during tests.
Updated the hierarchy view to ignore double click when the pointer's target is a toggle.
Updated the read-only phantom node in prefab context mode to not display other cells.
Using WorldSystemFilterFlags.EntitySceneOptimizations with unmanaged systems no longer causes an exception to be thrown.
\[Obsolete Components Inspector\] - Added a way to dismiss deprecation warnings in the inspector for deprecated components.
\[RenderPipelineConverter\] Fixed an issue where the Animation Clip would not detect Animation Clips that modify material properties.
\[RenderPipelineConverter\] Fixed an issue where the Scan button in the Render Pipeline Converter window was not disabled and did nothing with no Converters selected when Pipeline Tools tab options are ticked but the Pipeline Converter tab is active and focused.
Enabled transparency for EmbeddedLinux on Vulkan.
EmbeddedLinuxFix