6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
6000.6.0a2
Alpha · Released Apr 2, 2026 · Changeset 64de5ee36373 · 17 release notes
39build score
Upgrade risk+21Net cleanup+9Live debt+10
cohort: alpha (29)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlocker
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Crash with multiple StackTraces when building lighting in a Specific Scene
Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build. (UUM-137538) Fixed in 6000.6.0a3.
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716) Fixed in 6000.6.0a3.
Crash in vk::OnscreenSwapChain::AcquireNextImage
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic