Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Light Type could not be changed in the Light Explorer. (UUM-141119) First seen in 6000.5.0b6.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
2DFix
Fixed cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload. (UUM-142312) First seen in 6000.5.0b8.
AnimationFixUUM-142312
Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account.
AnimationFixUUM-142089
Fixed misaligned UI in State editor.
AnimationFixUUM-137616
Fixed an issue where the Reveal In Finder button in the Import Activity window could silently fail. (UUM-137929) First seen in 6000.5.0b1.
Asset PipelineFixUUM-137929
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal. (UUM-142099) First seen in 6000.6.0a5.
AudioFixUUM-142099
Do not wait for GPU completion once we exceed active command buffer limit. (UUM-139697) First seen in 6000.6.0a4.
DX12FixUUM-139697
Fixed DirectML crash for Sentis pose sample.
DX12FixUUM-143597
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
DX12FixUUM-139294
Clean up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed.
EditorFixUUM-142761
Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.
EditorFixUUM-143037
Fixed *Switch Profile button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened. (UUM-143216) First seen in 6000.6.0a6.*
EditorFixServerUUM-143216
Fixed a "ValidateMenuItem failed" error that was logged when opening and dismissing the Assets context menu while in Safe Mode.
EditorFixUUM-143651
Fixed a bug where pinging/framing hierarchy element would cause warnings in the console.
EditorFixUUM-141271
Fixed a regression where the dialog prompt shown when overwriting a Customizable Toolbar preset was lost.
EditorFixUUM-142167
Fixed a very rare crash in MacEditor when changing Editor language to Japanese.
EditorFixUUM-141719
Fixed additional performance regressions in Math and Geometry structures. (UUM-131191) First seen in 6000.5.0a1.
EditorFixUUM-131191
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
EditorFixUUM-142360
Fixed an issue where Editor Diagnostics preferences foldouts did not toggle when their title was clicked.
EditorFixUUM-129275
Fixed an issue where the "Edit Shape" button on the Shadow Caster Overlay remained enabled when using a custom Shadow Caster, even though custom shapes cannot be edited. (UUM-140707) First seen in 6000.5.0b5.
EditorFixUUM-140707
Fixed an issue where the macOS and Linux Editors left stray VBCSCompiler processes running after Editor shutdown.
EditorFixmacOSLinuxUUM-142615
Fixed an out-of-bounds crash when deserializing PlayerSettings from older projects (data version <= 17).
EditorFixUUM-140945
Fixed broken RASTER_HINTED font atlas when created in the Font Asset Creator.
EditorFixUUM-142852
Fixed crash in some cases with exception logging.
EditorFixUUM-141434
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
EditorFixLinuxUUM-142569
Fixed material selection in ObjectSelector ignoring subsequent selections after the first one. (UUM-142695) First seen in 6000.5.0b9.
EditorFixUUM-142695
Fixed message in the trust popup.
EditorFixUUM-136972
Fixed the GameView stats window so its root element does not block picking and prevent clicks going through to the Game.
EditorFixUUM-143196
Improved validation for Geometric Memory Growth Step Factor in Web Build Profile Player Settings.
EditorFixUUM-139143
Multiplayer: Improved handling of duplicate names in the Play Mode Scenarios window.
EditorFixUUM-132490
Multiplayer: Instance state and UI when cancelling a local instance in Manual Control. (UUM-140043) First seen in 6000.5.0b4.
EditorFixUUM-140043
Multiplayer: Multiplayer Play Mode tag view Remove button now reflects its availability.
EditorFixUUM-132494
Option in "Build and Run on" in Windows Build Profiles should be called "Xbox PC Remote Tools". (UUM-142525) First seen in 6000.5.0b8.
EditorFixWindowsUUM-142525
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.
EditorFixUUM-140017
Standardized error messages shown when attempting to add a global light to a layer where one already exists.
EditorFixUUM-132556
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.5.
EditorFixAndroidUUM-142945
Improved the ImHex pattern parser when dealing with managed components in a SubScene. (UUM-143471) First seen in 6000.5.0b9.
EntitiesFixUUM-143471
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
GIFixmacOSUUM-142663
Fixed an HDRP crash in RendererScene::NotifyInvisible when switching QualitySettings between levels whose pipeline assets specify different reflection probe formats.
NRE when deleting 2D Lights with Light Explorer open.
Fixed artifacts that occurred in Reflection Probes when rotation was applied.
GraphicsFixUUM-137813
Fixed the Frame Debugger not correctly displaying Variable Rate Shading related event details when connected to a remote player. (UUM-141103) First seen in 6000.5.0b3.
GraphicsFixUUM-141103
Improved Editor performance when resizing window with Vulkan graphics API.
GraphicsFixUUM-141307
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
GraphicsFixUUM-113050
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
GraphicsFixWindowsUUM-109464
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
HDRPFixUUM-143038
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
HDRPFixUUM-142884
Fixed HDRP post-processing volume overrides not updating until refresh.
HDRPFixUUM-142661
Rendering Debugger: Fixed the Reset button not resetting the data. (UUM-138047) First seen in 6000.5.0b1.
HDRPFixUUM-138047
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
IL2CPPFixUUM-138416
Unity Transport: Fix accuracy of bandwidth calculations in NetworkDriver statistics. When bandwidth usage varied a lot over short periods of time, the calculations would be slightly off compared to reality. (UUM-143167) First seen in 6000.5.0b9.
MultiplayerFixUUM-143167
Switched usage of 'PlayMode' to 'Play Mode' to be more consistent with other areas of the menu.
Netcode for EntitiesFixUUM-131598
Fixed details tab dropdown not being centered with the other tabs.
Package ManagerFixUUM-139547
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Package ManagerFixWindowsUUM-142421
Particles: Implemented a two-stage outlier detection in StoreLineData() to resolve ribbon trail meshes from collapsing.
ParticlesFixUUM-136148
Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
PhysicsFixUUM-91742
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
PhysicsFixUUM-64185
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
PhysicsFixUUM-64185
Greyout Auto-Fill button when animator is null within Ragdoll Builder window.
PhysicsFixUUM-142958
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformTweenWriteEvent.transfomPlaneCustom" is now "hysicsEvents.TransformTweenWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
"PhysicsEvents.TransformWriteEvent.transfomPlaneCustom" is now "PhysicsEvents.TransformWriteEvent.transformPlaneCustom".
Physics 2DFixUUM-143279
Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.
Physics 2DFixUUM-142727
Apply a fix to ensure that any assigned PhysicsCoreSettings2D can be edited without having to select the asset first. (UUM-144198) First seen in 6000.5.0a1.
Physics 2DFixUUM-144198
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Physics 2DFixUUM-143564
Various improvements, most notably the ability to control per-body whether contact recycling is allowed with "PhysicsBody.contactRecyclingAllowed" (defaults to true), the ability to specify initial PhysicsBody, PhysicsShape and contact capacities for any PhysicsWorld, various spatial-acceleration improvements and SIMD simulation performance optimizations. In best cases, nearly 50% performance improvements across multi-cores with high contact counts can be achieved for a simulation step. (UUM-144053) First seen in 6000.5.0a1.
Physics 2DFixUUM-144053
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
PrefabsFixUUM-142338
Disabled the AI Assistant button in the Standalone Profiler window.
ProfilerFixUUM-142961
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached.
ProfilerFixUUM-71728
Now unload the previous scene after merging the prefabs to avoid having incomplete objects accessed from the callbacks.
Scene ManagerFixUUM-138135
Fixed perf regression in array/list -> Span bindings. (UUM-138682) First seen in 6000.5.0a7.
ScriptingFixUUM-138682
Fixed performance regression in C\# bindings that return arrays of UnityEngine.Object-derived types. (UUM-138683) First seen in 6000.5.0a8.
ScriptingFixUUM-138683
Fixed performance regression in GameObject.GetComponents<T>(List<T>) and Component.GetComponents<T>(List<T>). (UUM-138167) First seen in 6000.5.0a5.
ScriptingFixUUM-138167
Improved AutoStaticCleanup performance when instantiating many objects. (UUM-143464) First seen in 6000.5.0b9.
ScriptingFixUUM-143464
Improved NullableString marshalling code performance. (UUM-139445) First seen in 6000.5.0a6.
ScriptingFixUUM-139445
Fixed an issue causing a "file not found" dialog to pop up when creating a ShaderGraph from the URP renderer feature editor.
ShadergraphFixUUM-143570
Fixed import errors in Shader Graph's Custom Lighting sample. (UUM-142424) First seen in 6000.5.0b9.
ShadergraphFixUUM-142424
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
ShadersFixUUM-143195
Fixed UI Toolkit Volume Profiles in the Rendering Debugger. (UUM-138168) First seen in 6000.5.0b1.
SRP CoreFixWindowsUUM-138168
Added warning to Font Asset Creator when trying to generate Variable Font assets.
TextFixUUM-137630
Fixed a performance bottleneck in Advanced Text Generator (ATG) text shaping.
TextFixUUM-139797
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
TextMeshProFixUUM-141742
Disabled the UI Document upgrade button when editing a preset. (UUM-144077) First seen in 6000.5.0b12.
UI ToolkitFixUUM-144077
Fixed a pointer-event performance regression caused by interface dispatch and array covariance in PointerDeviceState and drawsInCameras access. (UUM-138162) First seen in 6000.5.0a9.
UI ToolkitFixUUM-138162
Fixed a NullReferenceException from UI Toolkit in the XRI package when entering Play mode with no active UI content. (UUM-139866) First seen in 6000.5.0b3.
UI ToolkitFixUUM-139866
Fixed Active USS StyleSheet name is not bolded after setting it as active in UIBuilder.
UI ToolkitFixUUM-143154
Fixed an issue in ListView where rows could become invisible when using reorderMode = Animated if a drag operation was rejected or cancelled before completing.
UI ToolkitFixUUM-135762
Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame.
UI ToolkitFixUUM-142486
Fixed assertion 'GetPropertyPath().empty()\` when creating a template in the UI Builder from an element selected in the integrated Hierarchy.
UI ToolkitFix
Fixed GroupTransform copping issues when using filters.
UI ToolkitFixUUM-142586
Fixed NullReferenceException when assigning a new Filter Function Definition Asset to custom Filter in UI Builder.
UI ToolkitFixUUM-139707
Fixed PanelRenderer Inspector changes not persisting in scenes. (UUM-143169) First seen in 6000.5.0b9.
UI ToolkitFixUUM-143169
Fixed ScrollView ignoring content container's trailing padding.
UI ToolkitFixUUM-137228
Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.
UI ToolkitFixUUM-142573
Fixed the object type not being resolved by a PropertyField when it was a native type which referenced a MonoBehaviour. (UUM-142780) First seen in 6000.5.0b9.
UI ToolkitFixUUM-142780
Fixed the UI Builder material definition dropdown from including read-only properties or ones that have already been included. (UUM-130877) First seen in 6000.5.0a5.
UI ToolkitFixUUM-130877
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
UI ToolkitFixUUM-143744
Fixed UI Builder Inspector showing stale list values for <AttributeOverrides> after reopening a UXML instance whose base template was edited.
UI ToolkitFixUUM-141060
Fixed UI elements in the Game view so they no longer flicker or rescale when zooming or changing the selection in the UI Builder viewport. (UUM-138565) First seen in 6000.5.0b1.
UI ToolkitFixUUM-138565
Fixed UI Toolkit logging "Trying to access the DPI setting of a visual element that is not on a panel." when selecting a custom Inspector containing an EnumFlagsField or MaskField. (UUM-143068) First seen in 6000.5.0b9.
UI ToolkitFixUUM-143068
Fixed ObjectDisposedException thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder.
UI ToolkitFixUUM-129925
Removed New source asset button in presets.
UI ToolkitFixUUM-132198
Fixed a bug when the incremental broadphase was enabled for static and dynamic bodies when a scene was reloaded which resulted in stale data being used. (UUM-143292) First seen in 6000.5.0b8.
Unity PhysicsFixUUM-143292
AutodeskInteractive shader when Rendering Mode Fade is not converted to URP AutodeskinteractiveTransparent shader. (UUM-136161) First seen in 6000.5.0a7.
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Version ControlFixUUM-131530
Fixed an issue where comments are not supported in custom HLSL function's parameters.
VFX GraphFixUUM-135217
Fixed a regression which was caused by problems in the Async Scheduler's algorithm.
VideoFixUUM-140747
Added support for using Unity Recorder with the 2D renderer.
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a custom pivot field overflow in the Sprite Editor window.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed artifacts appear on Sprites when generating a Sprite Atlas with Padding set to 2.
Fixed BoxFill not updating Tiles when painting over a 4x4 or larger region.
Fixed case where memory spike after activating Freeform Light2Ds.
Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled.
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed crash when a user paints a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
Fixed EditorPreview_FloodFill performance regression.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed exception when using preview toggle in Sprite Editor Window when the imported texture is smaller than the source texture.
Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed missing API access to SpriteMaskInteraction for MeshRenderer and SkinnedMeshRenderer.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed missing properties om SortingGroup inspector when using 3D URP.
Fixed missing Sort At Root option for Sorting Group component.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set.
Fixed Sprite Editor Window sometimes references it's preview texture.
Fixed Sprite Skinning for Sprite Subtargets.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Fixed Spriterenderer's sprite reference does not get reverted back to original after using Sprite Editor Window preview toggle when enter playmode. In addition Sprite Editor Window preview toggle is now only available in edit mode.
Fixed the issue where adding the ShadowCaster2D Component to a sprite leads to a warning log. (DANB-1191)
2DFix
Fixed the issue where Editing Geometry of the PNG skinned sprite in the scene leads to unreferenced bones. (DANB-1257)
2DFix
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Rename TileBase.m_CachedEntityId from TileBase.m_EntityId.
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
Updated the text used in the UI by Tilemap from SceneView to Scene View.
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
AccessibilityFixUUM-137871
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
AccessibilityFixWindowsUUM-126552
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
AccessibilityFixWindowsUUM-111323
Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.
Adaptive PerformanceFixUUM-136422
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Adaptive PerformanceFixUUM-121991

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.