Fix case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled (UUM-137123) Fixed in 6000.5.0b7.
2DKnown issueCautionUUM-137123
6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
Known IssuesKnown issueCaution
Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000) Fixed in 6000.5.0b7.
EditorKnown issueCautionUUM-138000
Fixed DrawText not drawing in the color provided (UUM-137907) Fixed in 6000.5.0b7.
EditorKnown issueCautionUUM-137907
Fixed DrawText not working when no font is provided. (UUM-137947) First seen in 6000.5.0a8. Fixed in 6000.5.0b7.
EditorKnown issueCautionUUM-137947
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake() (UUM-140746) Fixed in 6000.5.0b8.
iOSKnown issueCautionUUM-140746
macOS stutters in a minimal project in the Editor in Play Mode
MetalKnown issueCautionmacOSUUM-85256
Fixed bug that prevented Ionic.Zlib.CF.plugin dll from being loaded (UUM-140154) Fixed in 6000.5.0b7.
ScriptingKnown issueCautionUUM-140154
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds. (UUM-137398) Fixed in 6000.5.0b8.
ShadersKnown issueCautionUUM-137398
Fix NullReferenceException when word wrapping sup and sub tag (UUM-139927) Fixed in 6000.5.0b7.
TextKnown issueCautionUUM-139927
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945) Fixed in 6000.5.0b7.
URPKnown issueCautionUUM-138945
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Known IssuesKnown issueCautionUUM-135674
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene
Known IssuesKnown issueCautionUUM-139663

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