Fix case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled (UUM-137123) Fixed in 6000.5.0b7.
6000.5.0b6
Beta · Released Apr 30, 2026 · Changeset 81a3023a9d59 · 20 release notes
45build score
Upgrade risk+24Net cleanup+7Live debt+14
cohort: beta (62)
6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
Known IssuesKnown issueCaution
Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000) Fixed in 6000.5.0b7.
Fixed DrawText not drawing in the color provided (UUM-137907) Fixed in 6000.5.0b7.
Fixed DrawText not working when no font is provided. (UUM-137947) First seen in 6000.5.0a8. Fixed in 6000.5.0b7.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake() (UUM-140746) Fixed in 6000.5.0b8.
macOS stutters in a minimal project in the Editor in Play Mode
Fixed bug that prevented Ionic.Zlib.CF.plugin dll from being loaded (UUM-140154) Fixed in 6000.5.0b7.
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds. (UUM-137398) Fixed in 6000.5.0b8.
Fix NullReferenceException when word wrapping sup and sub tag (UUM-139927) Fixed in 6000.5.0b7.
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945) Fixed in 6000.5.0b7.
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene