Fixed missing lighting and shadows in the preview camera when using URP 2D.
6000.5.0b6
Beta · Released Apr 30, 2026 · Changeset 81a3023a9d59 · 1,590 release notes
45build score
Upgrade risk+24Net cleanup+7Live debt+14
cohort: beta (62)
Fixed blurry ripple mode icon in the Animation window. (UUM-137668) First seen in 6000.5.0a9.
Fixed bug where renaming state machine from inspector would not rename corresponding layer.
Add external keyboard functionality for tvOS in swift trampoline (UUM-132297) First seen in 6000.5.0a5.
Fix import of audio files with extended paths on Windows.
Fixed EntityId parse to account for larger EntityId type in PresetnManager UI (UUM-139706) First seen in 6000.5.0b4.
Added the None to the Type Picker in UI Builder.
Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.
Ensure we restore view state in CreateGui
Fixed an issue where nested tags did not work with ATG.
Fixed an out of range exception when using Underline with TextCore.
Fixed the ping are in the project window when showing a grid, it now includes the icon area
Fixes Cloud Build button hidden for multi-target SDK platforms (UUM-138323) First seen in 6000.6.0a3.
GTK : Added new Array option for variable mode dropdown options (UUM-138050) First seen in 6000.5.0b2.
ixed NullReferenceException that could occur on domain reload when setting up preview dropdown.
Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious.
Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES
Fixed nested windowing asynchronous operations in callbacks. (UUM-138651) First seen in 6000.6.0a1.
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Fixed an issue where the Systems window would return different results using the same search term. (UUM-139807) First seen in 6000.5.0b4.
Fixed an issue where users could hide the System name column in the Systems window, resulting in an empty list. (UUM-137793) First seen in 6000.5.0a9.
Fixed UI overlap in the Systems window when expanding the details panel by dragging the splitter. (UUM-139778) First seen in 6000.5.0b4.
Suppressed spurious FXC warnings in UnifiedRT TraceRay shader.
Fix bug where dragging a wire from one port to another would create two undo operations.
Fixed an issue with the Data Type field not being displayed on Untyped variables in the Blackboard in some cases. (UUM-137184) First seen in 6000.5.0a9.
Resizing a placemat or a sticky note at the edge of a graph window will now scroll the view. (UUM-138854) First seen in 6000.6.0a2.
Fixed instancing on Pixel 10 when using Vulkan
Fixed truncated mipmap limit group names so an ellipsis appears and the full name is displayed in a tooltip.
Fixed missing layer names for HDRP Compositor graphics test.
Graphics TestsFix
Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.
Switch to ca display link on serious/critical thermal state
iOSFix
GhostRelevancyMode.SetIsIrrelevant now respects false values being written to PrioChunk.isRelevant from the batched importance function, which enables use of this relevancy fast-path when in this mode.
Netcode for EntitiesFix
Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).
Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log.
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
Fixed nested windowing asynchronous operations in callbacks. (UUM-138651) First seen in 6000.6.0a1.
Extended KEYWORD_DECLARED macros for dynamic branch keywords to be defined on all shader stages. (UUM-135760) First seen in 6000.5.0a9.
Fixed an issue where disabled stage-specific keywords leaked across stages on certain platforms. (UUM-135085) First seen in 6000.5.0a8.
Fixed an issue where disassembling shaders containing hit shaders didn't produce any output.
Fixed an issue where display stats in the runtime debug UI didn't update until switching tabs. (UUM-139013) First seen in 6000.5.0b2.
Rendering Debugger (GPU Resident Drawer): Prevented modifications of the widgets while creating the panel. (UUM-134686) First seen in 6000.5.0a7.
EmbeddedOS Graphics tests build fixed (UUM-137408) First seen in 6000.5.0b2.
Fixed an issue where packed sprites could enter the dynamic atlas.
Fixed being unable to add elements in UI Builder when searching in UI Builder Hierarchy. (UUM-138485) First seen in 6000.6.0a2.
Fixed documentation help links for SVGImporter and FilterFunctionDefinition.
Fixed search mode is exited when any resulting element is manipulated with. (UUM-138487) First seen in 6000.6.0a2.
Fixed EnumToggleField throwing an exception when an invalid value was assigned. (UUM-139852) First seen in 6000.5.0b4.
The Advanced Game Physics Sample showcasing the Direct Solver now opens and runs without errors. (UUM-138914) First seen in 6000.5.0b3.
Fixed an issue where URP did not have a fallback for device not supporting R32_SFloat render targets
Fixed UI overwriting property values when selecting multiple Universal Render Pipeline Assets.
Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.
Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable.
Added support for using Unity Recorder with the 2D renderer.
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a custom pivot field overflow in the Sprite Editor window.
Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited.
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed artifacts appear on Sprites when generating a Sprite Atlas with Padding set to 2.
Fixed BoxFill not updating Tiles when painting over a 4x4 or larger region.
Fixed case where memory spike after activating Freeform Light2Ds.
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed crash when a user paints a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
Fixed EditorPreview_FloodFill performance regression.
Fixed exception when using preview toggle in Sprite Editor Window when the imported texture is smaller than the source texture.
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown.
Fixed LIght2D toggle UI.
Fixed missing API access to SpriteMaskInteraction for MeshRenderer and SkinnedMeshRenderer.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed missing properties om SortingGroup inspector when using 3D URP.
Fixed missing Sort At Root option for Sorting Group component.
Fixed shadow caster 2d culling.
Fixed Sprite Skinning for Sprite Subtargets.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Fixed Spriterenderer's sprite reference does not get reverted back to original after using Sprite Editor Window preview toggle when enter playmode. In addition Sprite Editor Window preview toggle is now only available in edit mode.
Fixed the issue where adding the ShadowCaster2D Component to a sprite leads to a warning log. (DANB-1191)
2DFix
Fixed the issue where Editing Geometry of the PNG skinned sprite in the scene leads to unreferenced bones. (DANB-1257)
2DFix
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed UI Alignment Issue.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Rename TileBase.m_CachedEntityId from TileBase.m_EntityId.
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
Updated the text used in the UI by Tilemap from SceneView to Scene View.
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Fixed Adaptive Performance's Logging Frequency setting so it no longer accepts negative values.
Fixed gc allocation.
Fixed logging on nondevelopment build for adaptive performance.
Fixed the Provider View Guide link going out of bounds when no providers are installed.
Improved Adaptive Performance domain reload time. Adaptive Performance and its packages are now only updated when opening the Settings instead of Play Mode and during Editor startup. Adaptive Performance gets now stripped properly if not in use.
Adaptive PerformanceFix
Make Adaptive Performance package documentation visible in the Manual page for core packages.
Adaptive PerformanceFix
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
Fixed an incorrect include path to the lib in the custom Gradle settings.
Fixed an issue on Android when using the old input system where the mouse scroll wheel would not work when scrolling in the negative direction without moving the mouse.
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdk attribute.
Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.
Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity.
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
Fixed build failure issue when building application while RenderDoc is running.
Fixed for the visible icon artefact during the splash screen on Android XR.
AndroidFixXR
Fixed gdb path in Linux/Mac for displayed warning.
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
Fixed SDK Platforms-25 installation (for source-code customers).
Fixed source builds when custom gradle templates are selected.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
Fixed unaligned buttons in Build Settings window.
Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
Included alpha channel value into staticSplashScreenBackgroundColor variable.
AndroidFix
Keyboard Area on Android.
AndroidFix
On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit().
Prevent Enhanced Audio Foundation from being used on Android versions below 8.1 (API 27).
Prioritize USB Headset over default when detected with Enhanced Audio Foundation.
Removed extra spaces in Android library documentation.
Removed legacy @TargetApi(Build.VERSION_CODES.M) from code.
Removed obsolete gdb scripts.
AndroidFix
Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices.
Updated minimum Android SDK build and platform tools versions to 36.0.0.
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
Fixed an issue where compressed Legacy Animation curves would sometimes be serialized differently without any changes to the curves.
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus.
Fixed animator state showing a parameter that no long exists.
Fixed bug where renaming state machine from inspector would not rename corresponding layer.
Fixed copy/paste of ghost transitions when source state is not selected.
Fixed crash caused by avatar having some invalid human bones.
Fixed crash when avatar had invalid hand bones.
Fixed crash when deleting playable output with null graph.
Fixed curve menu not applying changes to tangents in the DopeSheet editor.
Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
Fixed focus on clip selection dropdown preventing use of play shortcut.
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Fixed mute option in state machine exit transitions not being considered by the state machine.
Fixed the broken documentation link in the AnimationWindowEvent inspector.
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Fixed cache-related crash on iOS when loading assets.
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Fix import of audio files with extended paths on Windows.
Fixed crash in AssetImportWorker when loading Shader Variant Collections.
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour.
Fixed an issue where shader caches were incorrectly shared across different platforms that use the same graphics API.
Asset PipelineFix
Fixed crash when Accelerator cache server batch size is zero.
Fixed for files disappearing in project browser, when doing reimport of folder.
Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.
Only print log about shader and texture consistency checking if enabled.
Asset PipelineFix
Optimized AssetImportWorker shutdown to reduce delays when closing the Editor.
Asset PipelineFix
Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.
Fixed a crash related to scriptable generators when quitting the standalone Player.
Fixed a performance regression with the audio source.
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
Fixed an issue in the scriptable audio pipeline related to speaker setups and channel counts. (DCME-1373)
AudioFix
Fixed bad link when using inspector reference for AudioSnapshot.
Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.
Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
Fixed manual link for AudioRandomContainer inspector help button.
Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers.
Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Bug ReporterFix
Fixed an issue where attempting to build a scene stored in a package would fail the build.
Fixed build failures when compiling for linux arm64.
Build PipelineFixLinux
Fixed rare crash in ContentFile system within the OnFileStreamEvent function.
Build a solution with visual studio. (BUILD-781)
Build SystemFix