6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
6000.5.0b4
Beta · Released Apr 16, 2026 · Changeset e1c9a1593d20 · 26 release notes
29build score
Upgrade risk+16Net cleanup+6Live debt+7
cohort: beta (62)
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCaution
6000.5.0a5: Custom control text is not visible when adding it to the UI Document
6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
Switching platforms will trigger shader-related warnings (TraceTransparentRays)
Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
Fixed EntityId parse to account for larger EntityId type in PresetnManager UI (UUM-139706) First seen in 6000.5.0b4. Fixed in 6000.5.0b6.
Fixed an out of range exception when using Underline with TextCore. (UUM-137906) Fixed in 6000.5.0b6.
Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.
Fixed "Build and Run" Launching Linux Player twice (UUM-138018) Fixed in 6000.5.0b5.
macOS stutters in a minimal project in the Editor in Play Mode
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Editor memory leak in VisualElement when recompiling in a blank URP project
New Releases are shipped without the newest URP and HDRP Template Versions