6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
6000.5.0b4
Beta · Released Apr 16, 2026 · Changeset e1c9a1593d20 · 26 release notes
29build score
Upgrade risk+16Net cleanup+6Live debt+7
cohort: beta (62)
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlocker
6000.3.12f1: Crash on FindSeamTexels when generating lighting while the meshAtlasIndex >= 0
6000.4.0a4: Crash on core::base_hash_set when building a specific project
Crash on xatlas::internal::pack::Atlas::findChartLocation_bruteForce when generating the lighting
Crash with multiple StackTraces when building lighting in a Specific Scene
Performed periodic full flushes when too many command buffers were pending. (UUM-138597) Fixed in 6000.5.0b5.
Fixed an issue where loading a VFX asset from an AssetBundle was causing a crash when Type Trees are disabled and a development player build. (UUM-137538) Fixed in 6000.5.0b5.
Fixed a crash that would occur in Vulkan swapchain when it would acquire next image. (UUM-138508) Fixed in 6000.5.0b5.
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic