Added support for using Unity Recorder with the 2D renderer.
Fixed crash when a user paints a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination. (UUM-133552) First seen in 6000.6.0a1.
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour.
Asset PipelineFixUUM-136184
Fixed an issue where AssetImportContext.GetOutputArtifactFilePath could return a local temporary path. (UUM-136828) First seen in 6000.5.0a5.
Asset PipelineFixUUM-136828
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
DX12FixUUM-134743
Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window.
EditorFixUUM-83771
GTK : Fixed an issue where analytics would be sent during gtk unit tests.
EditorFixUUM-138048
Project Auditor: include version in upgrade messages. (UUM-138253) First seen in 6000.5.0b4.
EditorFixUUM-138253
Reverted the startup time optimization so Graphics Device initialization can detect native plugins again.
EditorFixUUM-134389
Reverted the startup time optimization so Graphics Device initialization can detect native plugins again.
EditorFixUUM-135157
Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window.
EditorFixUUM-135389
Providing the wrong tuple ordering in a foreach statement when using .WithEntityAccess() now causes an appropriate error message to show.
EntitiesFixUUM-132674
Fixed issues with the subgraph node right-click menu. Convert to Asset Subgraph and Unpack to Local Subgraph menu items are no longer duplicated when multiple valid subgraph types exist in the graph. These actions no longer allow changing the underlying asset type of the subgraph. Find Asset in Project now correctly pings the associated asset in the Project window.
Graph ToolkitFixUUM-137211
Removed the Disable Node entry from the right-click menu as the feature is incomplete. This was not meant to be public yet.
Graph ToolkitFixUUM-137461
Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API.
GraphicsFixUUM-136227
Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case.
GraphicsFixUUM-137197
Fixed issue where loading a Profiler capture while actively recording would mix loaded data with frames that hadn't finished processing.
ProfilerFixUUM-134269
Fixed Profiler screenshots not recording on Vulkan.
ProfilerFixUUM-126495
Fixed NullReferenceException when exiting play mode with debug UI open. (UUM-137670) First seen in 6000.5.0b1.
SRP CoreFixUUM-137670
Disabled UITK GPU performance testing on Microsoft Basic Renderer.
UI ToolkitFixUUM-137559
Fixed corners on Mac that would show an invalid pixel on the very edge.
UI ToolkitFixUUM-122540
Fixed VectorImage import ignoring the viewport.
UI ToolkitFixUUM-133924
Fixed viewport options not exposed for SVG VectorImages.
UI ToolkitFixUUM-138244
Patched missing pixels caused by some T junctions.
UI ToolkitFixUUM-121344
Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.
Added support for using Unity Recorder with the 2D renderer.
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited.
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed artifacts appear on Sprites when generating a Sprite Atlas with Padding set to 2.
Fixed case where memory spike after activating Freeform Light2Ds.
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed crash when a user paints a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
Fixed EditorPreview_FloodFill performance regression.
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown.
Fixed missing API access to SpriteMaskInteraction for MeshRenderer and SkinnedMeshRenderer.
Fixed missing properties om SortingGroup inspector when using 3D URP.
Fixed missing Sort At Root option for Sorting Group component.
Fixed Sprite Skinning for Sprite Subtargets.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Fixed the issue where adding the ShadowCaster2D Component to a sprite leads to a warning log. (DANB-1191)
2DFix
Fixed the issue where Editing Geometry of the PNG skinned sprite in the scene leads to unreferenced bones. (DANB-1257)
2DFix
Improved performance of Tilemap for SetTiles with low Tile counts.
Rename TileBase.m_CachedEntityId from TileBase.m_EntityId.
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
Updated the text used in the UI by Tilemap from SceneView to Scene View.
Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.
Adaptive PerformanceFixUUM-136422
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Adaptive PerformanceFixUUM-121991
Fixed Adaptive Performance's Logging Frequency setting so it no longer accepts negative values.
Adaptive PerformanceFixUUM-133890
Fixed gc allocation.
Adaptive PerformanceFixUUM-136604
Fixed logging on nondevelopment build for adaptive performance.
Adaptive PerformanceFixUUM-131941
Fixed the Provider View Guide link going out of bounds when no providers are installed.
Adaptive PerformanceFixUUM-121993
Improved Adaptive Performance domain reload time. Adaptive Performance and its packages are now only updated when opening the Settings instead of Play Mode and during Editor startup. Adaptive Performance gets now stripped properly if not in use.
Adaptive PerformanceFix
Make Adaptive Performance package documentation visible in the Manual page for core packages.
Adaptive PerformanceFix
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
AndroidFixUUM-133593
Fixed an incorrect include path to the lib in the custom Gradle settings.
AndroidFixUUM-122804
Fixed an issue on Android when using the old input system where the mouse scroll wheel would not work when scrolling in the negative direction without moving the mouse.
AndroidFixUUM-134074
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdk attribute.
AndroidFixUUM-134142
Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
AndroidFixUUM-116934
Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.
AndroidFixUUM-128088
Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity.
AndroidFixUUM-131090
Fixed build failure issue when building application while RenderDoc is running.
AndroidFixUUM-113131
Fixed for the visible icon artefact during the splash screen on Android XR.
AndroidFixXR
Fixed gdb path in Linux/Mac for displayed warning.
AndroidFixLinuxUUM-133333
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
AndroidFixUUM-120615
Fixed SDK Platforms-25 installation (for source-code customers).
AndroidFixUUM-127721
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
AndroidFixUUM-129424
Fixed unaligned buttons in Build Settings window.
AndroidFixUUM-128845
Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
AndroidFixUUM-128853
Included alpha channel value into staticSplashScreenBackgroundColor variable.
AndroidFix
Keyboard Area on Android.
AndroidFix
On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit().
AndroidFixXRUUM-111037
Prevent Enhanced Audio Foundation from being used on Android versions below 8.1 (API 27).
AndroidFixUUM-130772
Prioritize USB Headset over default when detected with Enhanced Audio Foundation.
AndroidFixUUM-130419
Removed extra spaces in Android library documentation.
AndroidFixUUM-133945
Removed legacy @TargetApi(Build.VERSION_CODES.M) from code.
AndroidFixUUM-131585
Removed obsolete gdb scripts.
AndroidFix
Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices.
AndroidFixUUM-134051
Updated minimum Android SDK build and platform tools versions to 36.0.0.
AndroidFixUUM-123164
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
AnimationFixUUM-121460
Fixed an issue where compressed Legacy Animation curves would sometimes be serialized differently without any changes to the curves.
AnimationFixUUM-131582
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus.
AnimationFixUUM-131198
Fixed animator state showing a parameter that no long exists.
AnimationFixUUM-125283
Fixed copy/paste of ghost transitions when source state is not selected.
AnimationFixUUM-96725
Fixed crash caused by avatar having some invalid human bones.
AnimationFixUUM-121651
Fixed crash when avatar had invalid hand bones.
AnimationFixUUM-136330
Fixed crash when deleting playable output with null graph.
AnimationFixUUM-122215
Fixed curve menu not applying changes to tangents in the DopeSheet editor.
AnimationFixUUM-132540
Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
AnimationFixUUM-133953
Fixed focus on clip selection dropdown preventing use of play shortcut.
AnimationFixUUM-125483
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
AnimationFixUUM-123305
Fixed mute option in state machine exit transitions not being considered by the state machine.
AnimationFixUUM-131678
Fixed the broken documentation link in the AnimationWindowEvent inspector.
AnimationFixUUM-131593
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
AnimationFixUUM-133725
Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
Apple TVFixiOStvOSUUM-120998
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Asset BundlesFixUUM-132703
Fixed cache-related crash on iOS when loading assets.
Asset BundlesFixiOSUUM-120877
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Asset BundlesFixUUM-122776
Fixed crash in AssetImportWorker when loading Shader Variant Collections.
Asset ImportFixUUM-133236
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
Asset PipelineFixLinuxUUM-119544
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Asset PipelineFixUUM-134373
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Asset PipelineFixUUM-115091
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour.
Asset PipelineFixUUM-136184
Fixed an issue where shader caches were incorrectly shared across different platforms that use the same graphics API.
Asset PipelineFix
Fixed crash when Accelerator cache server batch size is zero.
Asset PipelineFixServerUUM-135916
Fixed for files disappearing in project browser, when doing reimport of folder.
Asset PipelineFixUUM-126423
Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.
Asset PipelineFixUUM-129709
Only print log about shader and texture consistency checking if enabled.
Asset PipelineFix
Optimized AssetImportWorker shutdown to reduce delays when closing the Editor.
Asset PipelineFix
Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
Asset PipelineFixUUM-84973
Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.
Asset PipelineFixUUM-122515
Fixed a crash related to scriptable generators when quitting the standalone Player.
AudioFixUUM-133608
Fixed a performance regression with the audio source.
AudioFixUUM-121288
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
AudioFixUUM-131455
Fixed an issue in the scriptable audio pipeline related to speaker setups and channel counts. (DCME-1373)
AudioFix
Fixed bad link when using inspector reference for AudioSnapshot.
AudioFixUUM-120312
Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
AudioFixUUM-128821
Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
AudioFixWindowsServerUUM-112000
Fixed manual link for AudioRandomContainer inspector help button.
AudioFixUUM-129752
Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
Bug ReporterFixUUM-129604
Fixed for values changing when scrolling while hovering over focused dropdown field. (SUS-5725)
Bug ReporterFix
Fixed an issue where attempting to build a scene stored in a package would fail the build.
Build PipelineFixUUM-133786
Fixed build failures when compiling for linux arm64.
Build PipelineFixLinux
Fixed rare crash in ContentFile system within the OnFileStreamEvent function.
Build PipelineFixUUM-135104
Build a solution with visual studio. (BUILD-781)
Build SystemFix
Ensured that when Script Updaters are run during a build, they return nodes that were finished and not updated by the updaters.
Build SystemFixUUM-113460
Stevedore repos more rigourously blocked.
Build SystemFixUUM-110562
Fixed hash_map compiler warnings.
CoreFix
Fixed documentation on GetPixelBilinear describing the behavior in detail.
DocumentationFixUUM-78472
Removed the mention of a 4GB limit to the UnityEngine.Cache class. The maximum size of the cache when downloading AssetBundles is either limited by the Cache.maximumAvailableStorageSpace value or physical disk space, whichever is lower. If not set, the value will be available disk space.
DocumentationFixUUM-129965
Updated Serialization rules documentation.
DocumentationFixUUM-129521
Disabled tight alignment when running from PIX.
DX12FixUUM-131326
Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice.
DX12FixUUM-130121
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame.
DX12FixUUM-122030
Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
DX12FixUUM-131538
Fixed a crash when capturing a frame in RenderDoc on a device with new "tight alignment" feature enabled. We will disable the feature for now when running with renderdoc.dll.
DX12FixUUM-125528
Fixed a player hang after switching window focus.
DX12FixUUM-130495
Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time stampling.
DX12FixUUM-107892
Fixed by allowing async compute fence waits inside render passes.
DX12FixUUM-105302
Fixed crashes related to scratch memory allocation.
DX12FixUUM-131707
Fixed crashes related to scratch memory allocation.
DX12FixUUM-131824
Fixed custom scaled HDR backbuffer proxy RTV to now have the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
DX12FixUUM-129239
Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
DX12FixUUM-131962
Fixed for corruption in constant buffers on async compute queue.
DX12FixUUM-127265
Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode).
DX12FixUUM-120637
Fixed RenderPass stencil access validation error (ID 1377).
DX12FixUUM-122912
Fixed the texture loading slowdown issue.
DX12FixUUM-133332
Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
DX12FixUUM-128283
Fixed validation error (state mismatch) when setting a render target, then doing a resolve with it and then using that render target.
DX12FixUUM-127199
Match proxy buffer srv format with the format of swapchain rtv during final upscale pass.
DX12FixUUM-134064
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
DX12FixUUM-134743
Reduced D3D12 command list memory usage when graphics jobs are enabled.
DX12FixUUM-125070
Relaxed an error message when ending a subpass prematurely.
DX12FixUUM-124900
Adaptive Performance mode can no longer be toggled during Play mode.
EditorFixUUM-133323
AdaptiveProbeVolumes.BakeAdditionalRequest(int) is deprecated. Please use AdaptiveProbeVolumes.BakeAdditionalRequests(EntityId) instead.
EditorFix
AdbImplicit query supports a:<area>.
EditorFixUUM-122926
Added a message in the console when trying to open a player.log or editor.log file that is not available.
EditorFixUUM-131481
Added a persistent information box for the Built-In Render Pipeline deprecation in the Quality settings window.
EditorFix
Added ability to navigate upward in the serialized property tree using SerializedProperty.Parent().
EditorFix
Added arrows to overlay toolbars overflow.
EditorFix
Added character limit for scenario names and descriptions.
EditorFixUUM-125459
Added dynamic filtering for Query Tree.
EditorFix
Added example explaining how to refresh a preview. (GFXLIGHT-1791)
EditorFix
Added example explaining how to refresh a preview.
EditorFixUUM-120588
Added hideSoftkeyboard option to UITK and option to have both physical and touch screen keyboard active at the same time.
EditorFixUUM-122340
Added property drawer for UxmlSerializedData and display attributes in the VisualElement inspector as read only.
EditorFix

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