6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
6000.5.0b3
Beta · Released Apr 9, 2026 · Changeset 8bf67c72295a · 23 release notes
27build score
Upgrade risk+17Net cleanup+1Live debt+10
cohort: beta (62)
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCaution
6000.5.0a5: Custom control text is not visible when adding it to the UI Document
6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
Switching platforms will trigger shader-related warnings (TraceTransparentRays)
Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. (UUM-134633) First seen in 6000.5.0a7. Fixed in 6000.5.0b5.
Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API. (UUM-136227) Fixed in 6000.5.0b4.
Fixed "Build and Run" Launching Linux Player twice (UUM-138018) Fixed in 6000.5.0b5.
Game freezes after command buffer Timeout error
macOS stutters in a minimal project in the Editor in Play Mode
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Editor memory leak in VisualElement when recompiling in a blank URP project
New Releases are shipped without the newest URP and HDRP Template Versions