6000.5.0b3:[Android][MacOS] Android builds crash on Mac Notarized builds
Known IssuesKnown issueBlockerAndroidmacOS
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Known IssuesKnown issueBlockerUUM-138597
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlockerUUM-135024
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
Known IssuesKnown issueBlockerUUM-137538
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlockerUUM-137250
Crash with multiple StackTraces when building lighting in a Specific Scene
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1Known issueBlockerUUM-138494
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/). (UUM-134743) Fixed in 6000.5.0b4.
DX12Known issueBlockerUUM-134743
Fixed a crash that would occur in Vulkan swapchain when it would acquire next image. (UUM-138508) Fixed in 6000.5.0b5.
GraphicsKnown issueBlockerUUM-138508
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
Known IssuesKnown issueBlockerUUM-135394

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