Composite = sum of sub_score × weight across six metrics. Sub-scores are percentile-rank(log1p(min(raw, p95))) within the beta cohort (62 releases). Sub-scores for lower-is-better metrics are flipped to 100 − percentile.
* = raw value was clipped at the cohort 95th percentile to prevent outliers from compressing everyone else's scores. Sub-scores marked "med" substitute the cohort median where the input was missing (e.g. first patch on a minor line has no prior patch for net-fix delta).
6000.5.0b3:[Android][MacOS] Android builds crash on Mac Notarized builds
Known IssuesKnown issueBlockerAndroidmacOS
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/). (UUM-134743) Fixed in 6000.5.0b4.
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic