Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
6000.4.8f1
Supported · Released May 22, 2026 · Changeset f8b72d3d7343 · 44 release notes
49build score
Upgrade risk+20Net cleanup+16Live debt+13
cohort: Update/Supported (47)
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
Fixed disabling or otherwise stopping Audio Sources playing unique or streaming clips causing large stalls on the main thread inside "SoundHandle.Instance.Destructor" within the "SoundManager.Update"
Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path.
Fixed the Flare Layer help link to the User Manual.
Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list.
Fixed the D3D12 device not being selected even when it was first in the graphics API list.
Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal)
Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres
Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero.
Fixed a crash on startup when the curl file cache database (CurlRequestCache.db) could not be opened due to file corruption or external file locking.
Fixed order of reloading Singletons in Import worker to prevent worker crash when switching BuildProfiles.
GTK : Fixed an InvalidOperationException upon ExtractContentsToPlacemat after a converting into subgraph
GTK : Fixed an issue where enum field would disappear when switching from variable to constant multiple times.
Setup package entitlements earlier for Vulkan Editors, to support all Native plugin use cases.
Shader Inspector - clicking the "Keywords" or "Properties" foldout label now expands or collapses the section, matching the disclosure arrow's behavior.
Fixed an issue where the player could crash when asynchronously loading in a new sub scene.
Fixed an issue where baking meshes and materials would produce unstable artefact hashes between editor sessions.
Fixed an issue where the MeshRendererBaking system would fail when making use of multiple scene sections.
Portals can now be duplicated and copy-pasted properly.
Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled.
Updated the ClearBuffer2D shader to support multiview.
Fixed Frame Capture not working with rendering to backbuffer
Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP.
Fixes an issue by supporting multiple auto proxies.
Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.
Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.
Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.
The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.
Added a terrain sample with support for more than four layers in URP, and updated existing samples to use terrain layers data when possible.
Fixed an issue that caused an exception to be thrown on Windows when importing Shader Graph assets with long file paths.
Fixed an outdated call to deprecated API causing Build to fail when run from command line.
Fixed an IndexOutOfRangeException thrown when moving the caret left at the start of a TMP InputField while "Allow Rich Text Editing" is disabled.
Fixed an invalid cast exception in UI Builder when a template has an element with same name.
Fixed assigning an inline empty list to style.filter doesn't override the inherited value from a stylesheet.
Fixed Shader Graph main preview that would not update when an unconnected slot value like BaseColor is modified in a UI Toolkit shader.
Cleared null components on redo before notifying object tracking.
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.
VFX Graph: Fix unexpected huge listing of dependencies on VisualEffectAsset
Fixed an issue where AudioClip.loadState reported an incorrect load state for AudioClips recorded using the Microphone API.