Fixed a shader warning in Hidden/Light2D.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed the Inspector Preview window showing black sprites.
Improve performance of TilemapPerformanceTests.EditorPreview_SetTile.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Fixed problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.
AudioFixUUM-136551
Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled.
EditorFixUUM-137255
Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list.
EditorFixUUM-135060
Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger.
EditorFixUUM-133585
Fixed unnecessary rebakes during live baking.
EntitiesFixUUM-122684
Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.
Entities GraphicsFixUUM-122094
Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking.
Entities GraphicsFixUUM-139663
Fixed an instability in StaleSignalingTest by relaxing requirements which were too strict for CI/VM execution.
InputFixUUM-139665
Reduced chance of sporadic failures in PeriodicTimerTests caused by too strict asserts that cannot be guaranteed by CI environment.
InputFixUUM-138596
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Fixed an issue where native plugins for Linux were unable to specify their CPU architecture.
PluginsFixLinuxUUM-131765
Fixed integer overflow crash in container.
ScriptingFixUUM-134628
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds.
ShadersFixUUM-137398
Render Pipeline Converter - Fixing min height on Convert and Scan buttons.
SRP CoreFixUUM-139128
Fixed InputField fails to get the last character of a Hangul(IME) (Korean character) text when focus is shifted with the Tab key.
uGUIFixUUM-126213
Fixed "Attempted to release an invalid texture (index=-1)." error logged when building a Player or switching scenes with a VisualElement using Painter2D.fillGradient.
UI ToolkitFixUUM-140738
Fixed RenderSpriteToTexture2D to use local package shaders when available.
UI ToolkitFixUUM-140566
Fixed increased build time caused by missing point sampling upscaling variant stripping in UberPost shader.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.
VideoFixWindowsUUM-132004

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