Fixed a shader warning in Hidden/Light2D.
6000.4.7f1
Supported · Released May 13, 2026 · Changeset f3c3c4248748 · 29 release notes
55build score
Upgrade risk+33Net cleanup+9Live debt+13
cohort: Update/Supported (47)
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed the Inspector Preview window showing black sprites.
Improve performance of TilemapPerformanceTests.EditorPreview_SetTile.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Fixed problem with MediaPlayer pause when app is suspended.
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.
Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled.
Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list.
Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger.
Fixed unnecessary rebakes during live baking.
Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.
Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking.
Fixed an instability in StaleSignalingTest by relaxing requirements which were too strict for CI/VM execution.
Reduced chance of sporadic failures in PeriodicTimerTests caused by too strict asserts that cannot be guaranteed by CI environment.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Fixed occasional crash on exit.
Fixed an issue where native plugins for Linux were unable to specify their CPU architecture.
Fixed integer overflow crash in container.
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds.
Render Pipeline Converter - Fixing min height on Convert and Scan buttons.
Fixed InputField fails to get the last character of a Hangul(IME) (Korean character) text when focus is shifted with the Tab key.
Fixed "Attempted to release an invalid texture (index=-1)." error logged when building a Player or switching scenes with a VisualElement using Painter2D.fillGradient.
Fixed RenderSpriteToTexture2D to use local package shaders when available.
Fixed increased build time caused by missing point sampling upscaling variant stripping in UberPost shader.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.