Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
AndroidFixUUM-139567
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Fixed slow memory leak of D3D12 fences in large scenes.
DX12FixUUM-140429
Make sure that we are not accessing arrays with negative indices.
DX12FixUUM-134479
Allowed horizontal scroll in SearchTableView.
EditorFixUUM-139709
Copy to clipboard works for query containing special characters like \{ \}
EditorFixUUM-137347
Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor.
EditorFixLinuxUUM-137598
Fixed multi edit for enum values.
EditorFixUUM-138913
Fixed off-center Provider Name list in Adaptive Performance settings.
EditorFixUUM-136419
Fixed the Layout and Substitution Tables leaking between domain reloads.
EditorFixUUM-138000
Fixed views not being properly refocused when switching between windows.
EditorFixWindowsUUM-139948
Fixed WebGL input field focusing out after typing.
EditorFixWebGLUUM-137597
Fixedgrid size and snap increment fields accepting incorrect values.
EditorFixUUM-136943
Undo is supported for all Light Types.
EditorFixUUM-136891
Fixed issue where dragging a wire from one port to another would create two undo operations.
Graph ToolkitFixUUM-128153
Fixed a crash when clicking Load RenderDoc in projects with Terrain active.
GraphicsFixUUM-99314
Fixed issues when importing textures with the R16G16B16 format on Direct3D.
GraphicsFixUUM-104117
Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding.
GraphicsFixUUM-138897
Fixed the link to the Streaming Controller component documentation.
GraphicsFixUUM-139928
Fixed UAVs in closest hit shaders from Shader Passes causing a crash. They are currently not supported and the shader compilers will report an error instead in this case.
GraphicsFixUUM-137197
\[Vulkan\] Fixed an incorrect DontCare load action being applied after depth resolve or compute shader writes to a RenderTexture, causing artifacts to appear.
GraphicsFixUUM-46565
Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.
HDRPFixUUM-137626
Fixed a crash when loading achievements from GameCenter multiple times
Fixed crash during shutdown if the job system was accessed from a finalizer.
KernelFixUUM-128777
Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued.
KernelFixUUM-125000
Add ScrollView support to RagdollWindow on resize.
PackageFixUUM-139914
Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects.
PhysicsFix
\[NVUnityPlugin\] Fixed a DLSS jitter and flickering issue.
PluginsFixUUM-134012
Fixed issue that prevented Ionic.Zlib.CF.plugin dll from being loaded.
ScriptingFixUUM-140154
When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty.
ScriptingFixUUM-119332
Added a setting for enum keyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add a none entry to the enum.
ShadergraphFixUUM-135644
Fixed Entity ID for Font Assets is serialized twice error.
TextFixUUM-140202
Fixed error regarding duplicate serialized field when opening TextMeshPro Asset in Inspector Debug Mode.
TextMeshProFixUUM-137287
Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event .
uGUIFixUUM-132637
Fixed a compilation error when code generating property bags while nullable reference types are enabled.
UI ToolkitFixUUM-126159
Fixed alpha of SVG previews when imported as a texture.
UI ToolkitFixUUM-137765
Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property.
UI ToolkitFixUUM-139822
Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI.
UI ToolkitFixUUM-120902
Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source.
UI ToolkitFixUUM-134627
Fixed an issue where exporting colors for a StyleSheet did not have enough precision.
UI ToolkitFixUUM-127703
Fixed nested manual topics in [HelpURL] resolving to a "page missing" docs page.
UI ToolkitFixUUM-140384
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime.
Added stereo instancing support to custom UITK shaders written in Shader Graph.
URPFixXRUUM-131994
Recovered Quick menu items for material Upgrade: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".
\[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices.
WebGLFixiOSUUM-139017
Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.

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