Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
AccessibilityFixUUM-126569
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.
AudioFixiOSUUM-144080
Fixed spacing issue in UI Toolkit documentation.
DocumentationFix
Added an option to prevent the Model Importer from performing project-wide textures searches.
EditorFixUUM-137345
Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
EditorFixUUM-140948
Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited.
EditorFixUUM-141702
Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed.
EditorFixUUM-143123
Fixed crash when switching FontAsset from static to Dynamic in ATG.
EditorFixWindowsUUM-144549
Fixed forward and back mouse button input not working in the Linux Editor.
EditorFixLinuxUUM-143528
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
EditorFixUUM-135480
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
EditorFixUUM-141990
Fixed resets in Graphics Settings.
EditorFixUUM-139127
Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
EditorFixUUM-138133
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
EditorFixUUM-143313
Improved Hash code calculation for Vectors.
EditorFixUUM-143005
Lightmap Modes and Fog Modes reverts correctly when Reset is used.
EditorFixUUM-139005
Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Prevent a crash that would occur when a prefab is using reserved fields.
EditorFixUUM-144557
Tier Settings Editor window correctly handles long text properly on resize.
EditorFixUUM-138911
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
GraphicsFixUUM-143641
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
GraphicsFixUUM-130621
Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.
HDRPFixUUM-143777
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
LinuxFixUUM-142414
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
LinuxFixWindowsUUM-140187
Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
ParticlesFixUUM-140364
Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely.
PhysicsFixUUM-143658
Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
PhysicsFixUUM-144472
Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
PhysicsFixUUM-144472
Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.
Physics 2DFixUUM-142727
Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.
Physics 2DFixUUM-144698
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
ProfilerFixUUM-144194
Fixed issues with profiler screenshot capture rates/timings with Players using Build and Run/autoconnect to Profiler setting.
ProfilerFixUUM-144511
Improved PersistentManager.Remapper memory tracking.
ProfilerFixUUM-141167
Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
Scene/Game ViewFixUUM-135174
Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
ShadergraphFixUUM-141977
Fixed an issue where the node search window did not close when the escape key was pressed.
ShadergraphFixUUM-143233
Original material's properties are now preserved when overriding Shader using Render Objects.
ShadersFixUUM-100850
Fixed invisible CJK glyphs in editor text fields on macOS.
TextFixmacOSUUM-144095
Fixed ScrollView drag-scrolling into blank space when content fits.
UIFixWindowsUUM-142498
Fixed FillGradient.radius being ignored by Painter2D.
UI ToolkitFixUUM-138358
Fixed minor tessellation issue with SVG in Antialiased Arc Encodings.
UI ToolkitFixUUM-144586
Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component.
UI ToolkitFixWindowsUUM-145062
Fixed Project Browser icon for SVGs imported as VectorImage.
UI ToolkitFixUUM-141655
Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings".
UI ToolkitFixUUM-138043
Fixed the UI Builder null reference exception when triggering an undo/redo right after existing context mode.
UI ToolkitFixUUM-142693
Updated bound checks in EraseUndos.
Undo SystemFixUUM-142925
Improved stability of the Collision with Signed Distance Field block for particles in rest state.
VFX GraphFixUUM-99382
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
WindowsFixUUM-140737
Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
WindowsFixUUM-138595
Fixed Windows IL2CPP build failing with LNK1104.
WindowsFixUUM-139929
Fixed pre-existing memory leaks in VrsResources.DisposeResources().

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.