Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
6000.3.19f1
LTS · Released Jul 1, 2026 · 55 release notes
58build score
Upgrade risk+26Net cleanup+19Live debt+13
cohort: LTS (314)
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
Fixed problem with GameActivity based application being killed while backgrounded.
Fixed split APKs by target architecture all receiving the same version code.
Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.
Fixed spacing issue in UI Toolkit documentation.
DocumentationFix
Added an option to prevent the Model Importer from performing project-wide textures searches.
Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited.
Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed.
Fixed crash when switching FontAsset from static to Dynamic in ATG.
Fixed forward and back mouse button input not working in the Linux Editor.
Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances.
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
Fixed resets in Graphics Settings.
Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device.
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
Improved Hash code calculation for Vectors.
Lightmap Modes and Fog Modes reverts correctly when Reset is used.
Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
Prevent a crash that would occur when a prefab is using reserved fields.
Tier Settings Editor window correctly handles long text properly on resize.
Updated Canvas Renderer icon.
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied.
Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely.
Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.
Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
Fixed issues with profiler screenshot capture rates/timings with Players using Build and Run/autoconnect to Profiler setting.
Improved PersistentManager.Remapper memory tracking.
Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors.
Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change.
Fixed an issue where the node search window did not close when the escape key was pressed.
Original material's properties are now preserved when overriding Shader using Render Objects.
Fixed invisible CJK glyphs in editor text fields on macOS.
Fixed ScrollView drag-scrolling into blank space when content fits.
Fixed FillGradient.radius being ignored by Painter2D.
Fixed minor tessellation issue with SVG in Antialiased Arc Encodings.
Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component.
Fixed Project Browser icon for SVGs imported as VectorImage.
Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings".
Fixed the UI Builder null reference exception when triggering an undo/redo right after existing context mode.
Updated bound checks in EraseUndos.
Improved stability of the Collision with Signed Distance Field block for particles in rest state.
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
Fixed Windows IL2CPP build failing with LNK1104.
Fixed pre-existing memory leaks in VrsResources.DisposeResources().