Fixed (Case IN-139653) where padding does not fully apply on all regions.
6000.3.18f1
LTS · Released Jun 17, 2026 · Changeset 5ebeb53e4c07 · 62 release notes
51build score
Upgrade risk+21Net cleanup+15Live debt+15
cohort: LTS (312)
Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed Sprite Editor Window sometimes references it's preview texture.
Disallow negative values for performance action delay and thermal action delay.
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal.
Do not wait for GPU completion once we exceed active command buffer limit.
Fixed crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true).
Fixed DirectML crash for Sentis pose sample.
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
Cleaned up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed.
Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.
Fixed *Switch Profile* button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened.
Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
Fixed broken RASTER_HINTED font atlas when created in the Font Asset Creator.
Fixed crash in some cases with exception logging.
Fixed crash when using Hyperlinks.
Fixes LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.3.
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
Prevent CPU light baking in MacOS Arm builds when Rosetta is unavailable.
Delayed Renderer additions in Texture Streaming in order to avoid performance spikes.
Fixed artifacts that occurred in Reflection Probes when rotation was applied.
Improved Editor performance when resizing window with Vulkan graphics API.
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
Fixed HDRP post-processing volume overrides not updating until refresh.
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
Fixed IMGUI selection.
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Fixed when selecting the same package.json with multiple inspectors the errors are not following.
Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Fixed various scripting docs inconsistencies, bad spellings and type references.
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
Disabled the AI Assistant button in the Standalone Profiler window.
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached.
Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to EditorSceneManager.sceneClosed and enumerates open scenes inside the handler.
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
Fixed a performance bottleneck in Advanced Text Generator (ATG) text shaping.
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame.
Fixed GroupTransform copping issues when using filters.
Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
Fixed UI Builder Inspector showing stale list values for <AttributeOverrides> after reopening a UXML instance whose base template was edited.
Fixed ObjectDisposedException thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder.
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.