Fixed (Case IN-139653) where padding does not fully apply on all regions.
Fixed an issue in Grid mode where Brush Picks opened and scrolled to the end of the Grid instead of the last selected item.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed Sprite Editor Window sometimes references it's preview texture.
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed false-positive error spam ("Cannot access the processor - handle is stale...") and a spurious "nested processor had to be forcefully updated" warning emitted during normal audio processor disposal.
AudioFixUUM-142099
Do not wait for GPU completion once we exceed active command buffer limit.
DX12FixUUM-139697
Fixed crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true).
DX12FixUUM-140183
Fixed DirectML crash for Sentis pose sample.
DX12FixUUM-143597
Fixed Meta pass CommandBuffer.DrawMesh() ignored during shader async compilation.
DX12FixUUM-139294
Cleaned up SceneBackup files when they do not represent unsaved state to avoid spurious recovery dialogues appearing when the editor has crashed.
EditorFixUUM-142761
Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.
EditorFixUUM-143037
Fixed *Switch Profile* button not appearing in the Build Profiles window after adding a Dedicated Server build profile until the window was reopened.
EditorFixServerUUM-143216
Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
EditorFixUUM-116727
Fixed an edge case in the motion blur tile pass where the per-tile minimum velocity could remain uninitialized for certain object speeds.
EditorFixUUM-142360
Fixed broken RASTER_HINTED font atlas when created in the Font Asset Creator.
EditorFixUUM-142852
Fixed crash in some cases with exception logging.
EditorFixUUM-141434
Fixed crash when using Hyperlinks.
EditorFixUUM-142829
Fixes LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
EditorFixLinuxUUM-142569
Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.
EditorFixUUM-140017
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.3.
EditorFixAndroidUUM-142945
Fixed a crash that would occur when baking light on MacOS ARM builds without Rosetta 2 installed.
GIFixmacOSUUM-142663
Prevent CPU light baking in MacOS Arm builds when Rosetta is unavailable.
GIFixmacOSUUM-142173
Delayed Renderer additions in Texture Streaming in order to avoid performance spikes.
GraphicsFixUUM-140042
Fixed artifacts that occurred in Reflection Probes when rotation was applied.
GraphicsFixUUM-137813
Improved Editor performance when resizing window with Vulkan graphics API.
GraphicsFixUUM-141307
Material properties are no longer lost when setting a parent that hasn't been loaded yet.
GraphicsFixUUM-113050
\[OpenGLES\] Fixed rendering errors and OpenGL validation errors on Windows OpenGLES3 standalone player after toggling fullscreen with Alt+Enter.
GraphicsFixWindowsUUM-109464
Fixed a NullReferenceException that occured in ReAllocateOffscreenUIColorBufferIfNeeded after switching the build target.
HDRPFixUUM-143038
Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.
HDRPFixUUM-142884
Fixed HDRP post-processing volume overrides not updating until refresh.
HDRPFixUUM-142661
Fixed logs sometimes showing an incorrect method in their callstack when selecting the option to display method, file and line number.
IL2CPPFixUUM-138416
Fixed intermittent EPERM: operation not permitted, rename errors on Windows during package installation.
Package ManagerFixWindowsUUM-142421
Fixed when selecting the same package.json with multiple inspectors the errors are not following.
Package ManagerFixUUM-142468
Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.
PhysicsFixUUM-91742
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
PhysicsFixUUM-64185
Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.
PhysicsFixUUM-141284
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
PhysicsFixUUM-142483
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
PhysicsFixUUM-64185
"PhysicsAABB.Normalized()" is now "PhysicsAABB.Normalize()".
Physics 2DFixUUM-143279
Fixed various scripting docs inconsistencies, bad spellings and type references.
Physics 2DFixUUM-143279
Improved the stability of the PhysicsCore2D system when it is used from multiple threads, fixing rare race conditions that could potentially cause crashes during world or object destruction.
Physics 2DFixUUM-143564
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
PrefabsFixUUM-142338
Disabled the AI Assistant button in the Standalone Profiler window.
ProfilerFixUUM-142961
Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached.
ProfilerFixUUM-71728
Fixed a crash that occurred when exiting Play mode with multiple scenes loaded if a user script subscribes to EditorSceneManager.sceneClosed and enumerates open scenes inside the handler.
Scene ManagerFixUUM-131346
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
ShadersFixUUM-143195
Fixed a performance bottleneck in Advanced Text Generator (ATG) text shaping.
TextFixUUM-139797
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
TextMeshProFixUUM-141742
Fixed an issue where ScrollView.ScrollTo would override manual scroll input on every frame after being called, when any element in the panel updated its style every frame.
UI ToolkitFixUUM-142486
Fixed GroupTransform copping issues when using filters.
UI ToolkitFixUUM-142586
Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.
UI ToolkitFixUUM-142573
Fixed UI Builder adding new selectors to the wrong USS file when the active StyleSheet was reordered below another StyleSheet.
UI ToolkitFixUUM-143744
Fixed UI Builder Inspector showing stale list values for <AttributeOverrides> after reopening a UXML instance whose base template was edited.
UI ToolkitFixUUM-141060
Fixed ObjectDisposedException thrown in the console when deleting a Visual Element that had a Data Source Type assigned in the UI Builder.
UI ToolkitFixUUM-129925
UnityYAMLMerge could generate invalid prefab YAML after merges when empty arrays became populated. In some cases this caused prefabs to fail parsing and become unusable.
Version ControlFixUUM-131530

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