Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed gc allocation.
Adaptive PerformanceFixUUM-136604
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Adjusted the Quality Levels list display to match other Reorderable Lists.
EditorFixUUM-136310
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
EditorFixUUM-134687
Fixed a false-positive TLS error in LinuxEditor thrown when using MemoryProfiler.
EditorFixLinuxUUM-136317
Fixed a memory leak where RenderTexture objects used for profiler screenshot capture were not properly destroyed.
EditorFixUUM-137789
Fixed a performance issue with QualitySettingsEditor reading all build profiles in a project on every Update call.
EditorFixUUM-136760
Fixed an error with IMGUI elements in the customizable toolbar.
EditorFixUUM-135117
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
EditorFixUUM-137610
Fixed asset store generation of search propositions.
EditorFixUUM-133640
Fixed asset store quick click navigation.
EditorFixUUM-133625
Fixed crash in import worker process during prepare, looking up fallback shaders.
EditorFixUUM-107712
Fixed issue with build automation modal not adding updating build profile.
EditorFixUUM-136372
Fixed issues with preview mode being synchronized between multiple Animation Windows at the same time.
EditorFixWindowsUUM-136817
Fixed label truncation in Player Settings.
EditorFixUUM-136316
Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor.
EditorFixUUM-137200
Fixed ObjectField displaying "Properties" without an object inside.
EditorFixUUM-136445
Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings.
EditorFixUUM-134390
Fixed some performance marker functions to be thread safe.
EditorFixUUM-129081
Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments.
EditorFixUUM-126488
Fixed WebGL input field focusing out after typing.
EditorFixWebGLUUM-137597
Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window.
EditorFixUUM-136377
Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added.
EditorFixUUM-136313
Resolved an issue with libxml2 being renamed on Ubuntu 25.10 and later. Ubuntu 24.04 remains the highest version supported by the Editor.
EditorFixUUM-137582
Fixed upgrade error related to URPReflectionProbeSettings.
A warning is now displayed when the GetVariants API is called on a GraphicsStateCollection containing shader variants that were serialized with any invalid keywords.
GraphicsFixUUM-136009
Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass.
GraphicsFixUUM-135455
Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11.
GraphicsFixUUM-135889
Some GraphicsStateCollection APIs that queried specific ShaderVariants would not be able to find the correct variant if the loaded collection asset was previously serialized in certain older versions of Unity 6000.3 and 6000.4.
GraphicsFixUUM-136008
\[Vulkan\] \[Android\] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists.
GraphicsFixAndroidUUM-31270
Fixed bad asset reference in sample description.
HDRPFixUUM-137827
Clarify GeometryUtility.CalculateFrustumPlanes plane direction.
N/A \(internal\)Fix
Fixed incorrect link.
N/A \(internal\)Fix
Fixed spelling errors.
N/A \(internal\)Fix
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context.
PhysicsFixUUM-137716
Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.
PhysicsFixUUM-136447
Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it.
PhysicsFixUUM-137716
Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset.
PhysicsFixUUM-137716
Added access to "collisionThreshold" to "PhysicsBody" and "PhysicsBodyDefinition" allowed the configuration of when CCD is used.
Physics 2DFixUUM-137696
Added missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCentrOfMass" to supplement the existing getters.
Physics 2DFixUUM-137414
PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied.
Physics 2DFixUUM-137810
Updated Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation.
Physics 2DFixUUM-137810
When adding PhysicsShape with a disabled "PhysicsShapeDefinition.startMassUpdate", ensure that calling either "PhysicsBody.ApplyMassFromShapes" or "PhysicsBody.massConfiguration" correctly configures the PhysicsBody collision detection.
Physics 2DFixUUM-137414
Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view.
ProfilerFixUUM-116890
Fixed wrong additional lights indexation in custom lighting samples.
ShadergraphFixUUM-137007
Fixed an occasional crash when saving shaders.
ShadersFixUUM-133627
Improved the performance of the Volume Profile Inspector window.
SRP CoreFixUUM-136456
Fixed a layout cache memory leak that occurred during extended periods of heavy load.
UI ToolkitFixUUM-137552
Fixed badge not correctly showing after graph validation.
UI ToolkitFixUUM-137317
Fixed border color transitions not working when starting color is transparent.
UI ToolkitFixUUM-136876
Fixed filter foldout collapsing after entering playmode.
UI ToolkitFixUUM-137614
Fixed the UI Builder project tab rendering duplicate group when a libraryPath is provided.
UI ToolkitFixUUM-137536
Fixed tight-mesh sprite with DynamicColor hint not updating its background tint color.
UI ToolkitFixUUM-136987
Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
Fixed a layout exception when right-clicking Pending Changes in the side bar.
Version ControlFix
Fixed a NullReferenceException when opening history from a branch diff.
Version ControlFix
Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
Version ControlFix
Fixed and localized the Checkin dialog progress label.
Version ControlFix
Fixed blurry icons in the Explore Repositories window.
Version ControlFix
Fixed button capitalization in the Unity Version Control window to match Unity standards.
Version ControlFix
Fixed issues in the changeset-by-changeset diff from the branches view.
Version ControlFix
Fixed the branches context menu not opening when the table is empty.
Version ControlFix
Fixed the Checkin dialog not auto-focusing the comment field.
Version ControlFix
Fixed the labels context menu not opening when the table is empty.
Version ControlFix
Fixed the New Branch button failing when the current selection is a changeset or label.
Version ControlFix
Fixed the status bar turning gray after exiting Play Mode.
Version ControlFix
Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
Version ControlFix
Fixed validation messages alignment in the Unity Version Control window.
Version ControlFix
Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL.
WebGLFixUUM-91734
\[WebGPU\] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets.
WebGLFixUUM-135867
\[WebGPU\] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available.
WebGLFixUUM-136007
Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.

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