6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
6000.3.13f1
LTS · Released Apr 8, 2026 · Changeset 8c4f11e4fb20 · 15 release notes
47build score
Upgrade risk+23Net cleanup+11Live debt+13
cohort: LTS (307)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlocker
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Crash with multiple StackTraces when building lighting in a Specific Scene
Crash in vk::OnscreenSwapChain::AcquireNextImage
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12