Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice.
DX12FixUUM-130121
Fixed missing resource barrier after resuming drawing to the render target previously bound as a compute shader SRV.
DX12FixUUM-127520
Differentiated duplicated BuildProfile with parentheses, e.g. Windows (1).
EditorFixWindowsUUM-130365
Fixed applying prefab property modification when FormerlySerializedAs collides with a field in the type.
EditorFixUUM-135039
Fixed crash when using CJK in TextCore.
EditorFixUUM-136683
Fixed global fallback not being found when using bold style in Standard Text.
EditorFixUUM-136612
Fixed label truncation in Player Settings.
EditorFixUUM-136316
Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
EditorFixUUM-128633
Enabled CPU lightmapper on Apple Silicon Editor and Windows on ARM Editor by running CPU lightmapper using x64 emulation in a separate process.
GIFixWindowsUUM-102347
Fixed APV Virtual Offset baking on AMD.
GIFixAndroidUUM-114563
Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass.
GraphicsFixUUM-135455
Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update.
GraphicsFixUUM-137132
Fixed terrain seams when using instancing on some Android devices.
GraphicsFixAndroidUUM-131277
\[Vulkan\] \[Android\] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists.
GraphicsFixAndroidUUM-31270
Fixed invalid MethodsToPreserve entries for lambda expressions.
IL2CPPFixUUM-124814
Fixed inconsistency in the preservation of Z in flat UI (overlay or editor).
UI ToolkitFixUUM-115032
Fixed issues in MultiColumnTreeView returning the wrong data from GetIdFromIndex and GetItemDataForIndex when sorted.
UI ToolkitFixUUM-111055
Fixed play mode tint that would not always be applied.
UI ToolkitFixUUM-136707
Fixed WebGL shader precision issue.
UI ToolkitFixWebGLUUM-132006
Forcing invertCulling to false when rendering overlay UI for added safety against leaked state.
UI ToolkitFixUUM-136734
Fixed a layout exception when right-clicking Pending Changes in the side bar.
Version ControlFix
Fixed a NullReferenceException when opening history from a branch diff.
Version ControlFix
Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
Version ControlFix
Fixed and localized the Checkin dialog progress label.
Version ControlFix
Fixed blurry icons in the Explore Repositories window.
Version ControlFix
Fixed button capitalization in the Unity Version Control window to match Unity standards.
Version ControlFix
Fixed issues in the changeset-by-changeset diff from the branches view.
Version ControlFix
Fixed the branches context menu not opening when the table is empty.
Version ControlFix
Fixed the Checkin dialog not auto-focusing the comment field.
Version ControlFix
Fixed the labels context menu not opening when the table is empty.
Version ControlFix
Fixed the New Branch button failing when the current selection is a changeset or label.
Version ControlFix
Fixed the status bar turning gray after exiting Play Mode.
Version ControlFix
Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
Version ControlFix
Fixed validation messages alignment in the Unity Version Control window.
Version ControlFix
Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders).
VFX GraphFixUUM-124799
Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings.
VFX GraphFixUUM-135239

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