Fixed deadlock race condition when loading and unloading content files in the editor.
2022.3.76f1
LTS · Released May 6, 2026 · Changeset d938583f0741 · 11 release notes
59build score
Upgrade risk+40Net cleanup+6Live debt+14
cohort: LTS (307)
Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES.
Added retry logic when uploading stack traces to Engine Diagnostics.
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Fixed a crash when using GPU skinning on Adreno devices.
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding.
Corrected C++ warnings in libil2cpp code.
Fixed C++ pointer aliasing issue that could cause invalid code generation.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.