Fixed deadlock race condition when loading and unloading content files in the editor.
EditorFixUUM-137677
Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES.
EditorFixAndroidUUM-111344
Added retry logic when uploading stack traces to Engine Diagnostics.
Engine DiagnosticsFixUUM-137962
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Engine DiagnosticsFixUUM-136672
Fixed a crash when using GPU skinning on Adreno devices.
GraphicsFixUUM-93243
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
GraphicsFixAndroidiOSmacOSUUM-100367
Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding.
GraphicsFixUUM-138897
Corrected C++ warnings in libil2cpp code.
IL2CPPFixUUM-138294
Fixed C++ pointer aliasing issue that could cause invalid code generation.
IL2CPPFixiOSUUM-132447
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.
ScriptingFixUUM-137724

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.