Updated Accelerator download links in Unity Manual to latest version. (EAD-2077)
Asset Pipeline
Added a preventive measure to the JPEG decoder used by the "ImageConversion" class to prevent denial-of-service through the exploitation of the LJT-01-003 vulnerability. Unity will now automatically abort the decoding of JPEG files after decoding 1000 progressive scans.
Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression.
Updated MbedTLS to version 3.6.6 to address some (minor and likely unexploitable) security vulnerabilities.
NetworkingSecurityUUM-140908fixed 2022.3.76f1
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Engine DiagnosticsFixUUM-136672fixed 6000.6.0a2
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
GraphicsFixAndroidiOSmacOSUUM-100367fixed 6000.5.0a7
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Added main-thread guard in ScriptingCoverage::FilterRecordedMethods for thread safety during script reload.

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