Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,726–1,750 of 1,877
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-16278 | Fixed | 2D: Fixed Sprite Mode field is empty upon changing Texture Type to Sprite in TextureImporter. | — | 2020.3.43f1Dec 15, 2022 | — | 2 |
| UUM-16513 | Fixed | Profiler: Fixed rendering of certain character sets in CPU Profiler Timeline view. | — | 2020.3.43f1Dec 15, 2022 | — | 2 |
| UUM-1849 | Fixed | Core: Dynamic Heap Allocator now holds on to one empty block to increase performance. | — | 2020.3.43f1Dec 15, 2022 | — | 1 |
| UUM-1920 | Fixed | Particles: Fixed an emit from script bug when emitting particles from LateUpdate during Edit Mode. | — | 2020.3.43f1Dec 15, 2022 | — | 1 |
| UUM-8337 | Fixed | Package Manager: Package documentation links pointing to private Github URLs can now be opened in browser for non-Unity packages. Additionally, for all packages in general, opening local documentation will fall back on the README file if a documentation.… | — | 2020.3.43f1Dec 15, 2022 | — | 2 |
| UUM-10037 | Fixed | GI: Fixed an issue where Enlighten RTGI schedules material updates indefinitely when animating the emission color of an emissive mesh renderer. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-1344 | Fixed | GI: Fixed lightprobes getting direct lighting in subtractive mode. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-15295 | Fixed | 2D: Fixed Stencil so it now works when rendering sprites with GPU instancing on. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-15543 | Fixed | Video: Video is displayed with one frame delay when videoPlayer.Play() is called. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-17027 | Fixed | Particles: Fixed SetParticles API sometimes failing to emit the correct number of particles. | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-19010 | Fixed | Linux: Fixed *Shift+alpha* keys so that they are now recognized on certain keyboard layouts. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-20950 | Fixed | MacOS: Crash on __pthread_kill when dragging Sprites into the Scene view | 2021.3.16f1Dec 15, 2022 | 2021.3.19f1Feb 17, 2023 | 63 | 3 |
| UUM-651 | Fixed | Serialization: When performing an undo on an object that uses SerializeReference reuse existing C\# objects, instead of recreating them. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-8489 | Fixed | Particles: Fixed errors when baking a particle mesh after calling mesh->Clear(false). | — | 2021.3.16f1Dec 15, 2022 | — | 2 |
| UUM-8679 | Fixed | Particles: Orbital velocity curves must all use the same mode. Display an error and don't crash, if this is not the case. | — | 2021.3.16f1Dec 15, 2022 | — | 1 |
| UUM-10519 | Fixed | macOS: Fixed new InputSystem mouse position not being updated after resolution change. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-1149 | Fixed | WebGL: Added streaming download of response body in UnityWebRequest. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-11802 | Fixed | Windows: Modified full stack traces so that when they are enabled on Windows, Unity will no longer try to resolve symbols from the symbol server. This prevents a potential stall the first time a stack trace is printed. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-12321 | Fixed | Universal RP: Set default contribution to 0 for ColorLookup VolumeComponent, which makes the interpolation with the implicit default global volume behave as expected. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-17618 | Fixed | Scene/Game View: Fixed the Rect Tool center handle not drawing in the correct position during a resize event. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-18489 | Fixed | License: Make Unity build deterministic when using floating licenses. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-1860 | Fixed | Terrain: Terrain shadows are not rendered when zooming out in Scene/Game View with Deferred Rendering enabled. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-1891 | Fixed | Video: Fixed getting buffer overflow warning when increasing playback speed on the VideoPlayer. | — | 2021.3.15f1Dec 1, 2022 | — | 2 |
| UUM-19287 | Fixed | Scene/Game View: Fixed an issue where Handles.DrawAAPolyLine would throw an error if the passed colors array and points array were of differing lengths. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |
| UUM-2192 | Fixed | Particles: Fixed cycles and frame over time to work together correctly in the Texture Sheet Animation module. | — | 2021.3.15f1Dec 1, 2022 | — | 1 |