UUM-61041
Fixed in 6000.0.0b11Mentioned in 11 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 10 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b16 | Fixes Universal RP | Fix | Fixed an issue where cameras flickered when using deferred rendering, rendering layers and two cameras. | |
| 6000.0.0b15 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b15 | Fixes Universal RP | Fix | Fixed an issue where cameras flickered when using deferred rendering, rendering layers and two cameras. | |
| 6000.0.0b13 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b13 | Fixes Universal RP | Fix | Fixed an issue where cameras flickered when using deferred rendering, rendering layers and two cameras. | |
| 6000.0.0b12 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b12 | Fixes Universal RP | Fix | Fixed an issue where cameras flickered when using deferred rendering, rendering layers and two cameras. | |
| 6000.0.0b11 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b11 | Fixes Editor | Fix | Fixed an issue where SSAO got an incorrect normals texture when Game and Scene windows were open and renderer set to Deferred. | |
| 6000.0.0b11 | Fixes Universal RP | Fix | Fixed an issue where cameras flickered when using deferred rendering, rendering layers and two cameras. |