6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
6000.6.0a3
Alpha · Released Apr 15, 2026 · Changeset 93858bc74878 · 19 release notes
53build score
Upgrade risk+27Net cleanup+14Live debt+13
cohort: alpha (29)
Color parameter is ignored when creating dynamic text in a UI Document with DrawText()
6000.6.0a1,6000.3.11f1Known issueCaution
Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector
Fixed EntityId parsing to account for larger EntityId type in Preset Manager UI. (UUM-139706) Fixed in 6000.6.0a4.
Suppressed spurious FXC warnings in UnifiedRT TraceRay shader. (UUM-139001) Fixed in 6000.6.0a4.
macOS stutters in a minimal project in the Editor in Play Mode
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945) Fixed in 6000.6.0a4.
Fixed shader errors being logged when post processing shaders were stripped. (UUM-138491) First seen in 6000.6.0a2. Fixed in 6000.6.0a4.
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Editor memory leak in VisualElement when recompiling in a blank URP project
New Releases are shipped without the newest URP and HDRP Template Versions