'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode
6000.5.0b8
Beta · Released May 14, 2026 · Changeset 9be2869246c2 · 16 release notes
49build score
Upgrade risk+24Net cleanup+7Live debt+18
cohort: beta (62)
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios. (UUM-141440) Fixed in 6000.5.0b9.
AndroidKnown issueCaution
GTK : Fixed an issue where the graph window would dirty upon entering playmode (UUM-139913) First seen in 6000.5.0b4. Fixed in 6000.5.0b9.
Reverted a change that caused a bug where the Inspector was throwing NRE errors on domain reload. (UUM-139557) Fixed in 6000.5.0b10.
Fixed a freeze during shutdown after using AssetBundle.LoadFromStream on Windows IL2CPP. (UUM-140572) Fixed in 6000.5.0b9.
macOS stutters in a minimal project in the Editor in Play Mode
Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression. (UUM-141298) Fixed in 6000.5.0b9.
Re-eanble USE_LEGACY_LIGHTMAPS for all shaders when enabling GRD (UUM-136099) First seen in 6000.5.0a8. Fixed in 6000.5.0b9.
Fixes broken UI shaders displaying as pink in players after switching to a new Meta Quest build profile due to certain default UI shaders being missing from the Always Included Shaders list. (UUM-139883) First seen in 6000.5.0b3. Fixed in 6000.5.0b9.
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project