Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed the Inspector Preview window showing black sprites. (UUM-140770) First seen in 6000.5.0b6.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Added tests of RunInBackground, to cover fullscreen use case.
AndroidFix
Fixed problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Fixed problem with SeekTimeOnResumeVideo test instability.
AndroidFixUUM-140837
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Added an option to prevent the Model Importer from performing project-wide textures searches.
EditorFixUUM-137345
Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled.
EditorFixUUM-137255
Fixed an issue where the platform package section in Platform Browser was visible when the user wasn't signed in. (UUM-139753) First seen in 6000.5.0b5.
EditorFixUUM-139753
Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list.
EditorFixUUM-135060
Fixed Helpbox text wrapping for Obsolete components. (UUM-138414) First seen in 6000.5.0b2.
EditorFixUUM-138414
Fixed the Cancel behavior for Default Volume Settings.
EditorFixUUM-138523
Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger.
EditorFixUUM-133585
Added validation for creation settings of the GameWindow in Windowing. (UUM-138645) First seen in 6000.6.0a1.
EmbeddedLinuxFixUUM-138645
Fixed unnecessary rebakes during live baking.
EntitiesFixUUM-122684
Fixed an issue where changing render mesh properties during incremental baking would cause incorrect mesh/material assignment.
Entities GraphicsFixUUM-122094
Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking.
Entities GraphicsFixUUM-139663
Fixed an issue where the MeshRendererBaking system would fail when making use of multiple scene sections.
Entities GraphicsFixUUM-141466
Fixed an issue where the Probe Scene Editing Mode label was barely visible.
Fixed potential scriptable object leak when an exception is thrown during Graph's OnEnable. (UUM-137192) First seen in 6000.5.0a6.
Graph ToolkitFixUUM-137192
Fixed NullReferenceException during asset import when a Graph has a sub-Graph node and no Graph Toolkit windows are open. (UUM-136958) First seen in 6000.6.0a1.
Graph ToolkitFixWindowsUUM-136958
Make auto-alignment behavior more intuitive when drag and dropping a variable node with Flow Direction set to Output on an output port.
Graph ToolkitFixUUM-139768
Updated the ClearBuffer2D shader to support multiview.
HDRPFixXRUUM-137877
Fixed an instability in StaleSignalingTest by relaxing requirements which were too strict for CI/VM execution. (UUM-139665) First seen in 6000.5.0b5.
InputFixUUM-139665
Fixed incorrect computations of reported Input KPI test result values reported via the performance test framework resulting in incorrect KPI values being tracked. (UUM-140066) First seen in 6000.5.0a8.
InputFixUUM-140066
Reduced chance of sporadic failures in PeriodicTimerTests caused by too strict asserts that cannot be guaranteed by CI environment.
InputFixUUM-138596
Reenabled a previously disabled unstable performance test InputPerformance. (UUM-138899) First seen in 6000.5.0b4.
InputFixUUM-138899
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Added validation for GameWindow title setting. (UUM-138646) First seen in 6000.6.0a1.
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds.
ShadersFixUUM-137398
Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event .
uGUIFixUUM-132637
Fixed "Attempted to release an invalid texture (index=-1)." error logged when building a Player or switching scenes with a VisualElement using Painter2D.fillGradient.
UI ToolkitFixUUM-140738
Fixed an invalid cast exception in UI Builder when a template has an element with same name.
UI ToolkitFixUUM-140739
Fixed an issue where the UI Builder Background Size didn't stay in percentage when values are dragged. (UUM-140011) First seen in 6000.6.0a3.
UI ToolkitFixUUM-140011
Fixed Fit To Viewport so it no longer fits the selected item too tightly. (UUM-128729) First seen in 6000.5.0a3.
UI ToolkitFixUUM-128729
Fixed Shader Graph main preview that would not update when an unconnected slot value like BaseColor is modified in a UI Toolkit shader.
UI ToolkitFixUUM-138534
Cleared null components on redo before notifying object tracking.
Undo SystemFixUUM-135948
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.
VideoFixWindowsUUM-132004
Fixed a hang when running PlayMode tests that use VideoPlayer, where the Editor could freeze indefinitely during teardown if a VideoClipPlayback was destroyed while a seek was still in-flight. (UUM-136800) First seen in 6000.6.0a1.
VideoFixUUM-136800
Fixed UI previous position becoming potentially stale and causing spacewarp artifacts. (UUM-141149) First seen in 6000.5.0b7.
Added support for using Unity Recorder with the 2D renderer.
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a custom pivot field overflow in the Sprite Editor window.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed artifacts appear on Sprites when generating a Sprite Atlas with Padding set to 2.
Fixed BoxFill not updating Tiles when painting over a 4x4 or larger region.
Fixed case where memory spike after activating Freeform Light2Ds.
Fixed case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled.
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed crash when a user paints a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
Fixed EditorPreview_FloodFill performance regression.
Fixed exception when using preview toggle in Sprite Editor Window when the imported texture is smaller than the source texture.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue where the user sees an error dialog after cancelling a SaveFolderPanel action from the Tile Palette.
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown.
Fixed missing API access to SpriteMaskInteraction for MeshRenderer and SkinnedMeshRenderer.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed missing properties om SortingGroup inspector when using 3D URP.
Fixed missing Sort At Root option for Sorting Group component.
Fixed Sprite Skinning for Sprite Subtargets.
Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites.
Fixed Spriterenderer's sprite reference does not get reverted back to original after using Sprite Editor Window preview toggle when enter playmode. In addition Sprite Editor Window preview toggle is now only available in edit mode.
Fixed the issue where adding the ShadowCaster2D Component to a sprite leads to a warning log. (DANB-1191)
2DFix
Fixed the issue where Editing Geometry of the PNG skinned sprite in the scene leads to unreferenced bones. (DANB-1257)
2DFix
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Rename TileBase.m_CachedEntityId from TileBase.m_EntityId.
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
Updated the text used in the UI by Tilemap from SceneView to Scene View.
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
AccessibilityFixUUM-137871
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
AccessibilityFixWindowsUUM-126552
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
AccessibilityFixWindowsUUM-111323
Added a limit(256 chars) to the scaler profile name length to avoid long name freeze the editor.
Adaptive PerformanceFixUUM-136422
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Adaptive PerformanceFixUUM-121991
Fixed Adaptive Performance's Logging Frequency setting so it no longer accepts negative values.
Adaptive PerformanceFixUUM-133890
Fixed gc allocation.
Adaptive PerformanceFixUUM-136604
Fixed logging on nondevelopment build for adaptive performance.
Adaptive PerformanceFixUUM-131941
Fixed the Provider View Guide link going out of bounds when no providers are installed.
Adaptive PerformanceFixUUM-121993
Improved Adaptive Performance domain reload time. Adaptive Performance and its packages are now only updated when opening the Settings instead of Play Mode and during Editor startup. Adaptive Performance gets now stripped properly if not in use.
Adaptive PerformanceFix
Make Adaptive Performance package documentation visible in the Manual page for core packages.
Adaptive PerformanceFix
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
Added tests of RunInBackground, to cover fullscreen use case.
AndroidFix
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
AndroidFixUUM-133593
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
AndroidFixUUM-109005
Fixed an incorrect include path to the lib in the custom Gradle settings.
AndroidFixUUM-122804
Fixed an issue on Android when using the old input system where the mouse scroll wheel would not work when scrolling in the negative direction without moving the mouse.
AndroidFixUUM-134074
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdk attribute.
AndroidFixUUM-134142
Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
AndroidFixUUM-116934
Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity.
AndroidFixUUM-128088
Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity.
AndroidFixUUM-131090
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
AndroidFixUUM-139019
Fixed build failure issue when building application while RenderDoc is running.
AndroidFixUUM-113131
Fixed for the visible icon artefact during the splash screen on Android XR.
AndroidFixXR
Fixed gdb path in Linux/Mac for displayed warning.
AndroidFixLinuxUUM-133333
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
AndroidFixUUM-133666
Fixed keyboard Area on Android.
AndroidFix
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Fixed problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Fixed problem with SeekTimeOnResumeVideo test instability.
AndroidFixUUM-140837
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
AndroidFixUUM-120615
Fixed SDK Platforms-25 installation (for source-code customers).
AndroidFixUUM-127721
Fixed source builds when custom gradle templates are selected.
AndroidFixUUM-138551
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
AndroidFixUUM-139567
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
AndroidFixUUM-129424
Fixed unaligned buttons in Build Settings window.
AndroidFixUUM-128845
Improved gradle dependency setup for merge_variant_JniLibFolders versus buildIl2Cpp.
AndroidFixUUM-128853
Included alpha channel value into staticSplashScreenBackgroundColor variable.
AndroidFix
On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit().
AndroidFixXRUUM-111037
Prevent Enhanced Audio Foundation from being used on Android versions below 8.1 (API 27).
AndroidFixUUM-130772
Prioritize USB Headset over default when detected with Enhanced Audio Foundation.
AndroidFixUUM-130419
Removed extra spaces in Android library documentation.
AndroidFixUUM-133945
Removed legacy @TargetApi(Build.VERSION_CODES.M) from code.
AndroidFixUUM-131585
Removed obsolete gdb scripts.
AndroidFix
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices.
AndroidFixUUM-134051
Updated minimum Android SDK build and platform tools versions to 36.0.0.
AndroidFixUUM-123164
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
AnimationFixUUM-121460
Fixed an issue where compressed Legacy Animation curves would sometimes be serialized differently without any changes to the curves.
AnimationFixUUM-131582
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus.
AnimationFixUUM-131198
Fixed animator state showing a parameter that no long exists.
AnimationFixUUM-125283
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Fixed bug where renaming state machine from inspector would not rename corresponding layer.
AnimationFixUUM-133570
Fixed copy/paste of ghost transitions when source state is not selected.
AnimationFixUUM-96725
Fixed crash caused by avatar having some invalid human bones.
AnimationFixUUM-121651
Fixed crash when avatar had invalid hand bones.
AnimationFixUUM-136330
Fixed crash when deleting playable output with null graph.
AnimationFixUUM-122215
Fixed curve menu not applying changes to tangents in the DopeSheet editor.
AnimationFixUUM-132540
Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
AnimationFixUUM-133953
Fixed focus on clip selection dropdown preventing use of play shortcut.
AnimationFixUUM-125483
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
AnimationFixUUM-123305
Fixed mute option in state machine exit transitions not being considered by the state machine.
AnimationFixUUM-131678
Fixed the broken documentation link in the AnimationWindowEvent inspector.
AnimationFixUUM-131593
Removed add button from human template asset, and instead ensure that all bones are added by default when creating a new template.
AnimationFixUUM-133725
Fixed On Screen Keyboard closing when typing with a controller or Siri Remote.
Apple TVFixiOStvOSUUM-120998
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Asset BundlesFixUUM-132703
Fixed cache-related crash on iOS when loading assets.
Asset BundlesFixiOSUUM-120877
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Asset BundlesFixUUM-122776
Fixed crash in AssetImportWorker when loading Shader Variant Collections.
Asset ImportFixUUM-133236
Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources.
Asset ImportFixUUM-133882
Fixed import of audio files with extended paths on Windows.
Asset ImportFixWindowsUUM-133597
Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them.
Asset PipelineFixLinuxUUM-119544
Fixed a crash in the AssetDatabase Profiler that could occur when a profiler marker callback was invoked on a non-main thread.
Asset PipelineFixUUM-134373
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Asset PipelineFixUUM-115091
Fixed an issue where reserved artifact extensions were not fully validated, which could cause undefined behaviour.
Asset PipelineFixUUM-136184
Fixed an issue where shader caches were incorrectly shared across different platforms that use the same graphics API.
Asset PipelineFix
Fixed crash when Accelerator cache server batch size is zero.
Asset PipelineFixServerUUM-135916
Fixed for files disappearing in project browser, when doing reimport of folder.
Asset PipelineFixUUM-126423
Improved validation for long asset names, so that 'Force Quit' is not presented for innocuous failures.
Asset PipelineFixUUM-129709
Only print log about shader and texture consistency checking if enabled.
Asset PipelineFix
Optimized AssetImportWorker shutdown to reduce delays when closing the Editor.
Asset PipelineFix
Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
Asset PipelineFixUUM-84973
Synchronizing the Editor Preferences on disk, when the Editor Theme is changed.
Asset PipelineFixUUM-122515
Fixed a crash related to scriptable generators when quitting the standalone Player.
AudioFixUUM-133608
Fixed a performance regression with the audio source.
AudioFixUUM-121288
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
AudioFixUUM-131455
Fixed an issue in the scriptable audio pipeline related to speaker setups and channel counts. (DCME-1373)
AudioFix
Fixed bad link when using inspector reference for AudioSnapshot.
AudioFixUUM-120312
Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.
AudioFixUUM-133969
Fixed exception thrown when allocating a native collection in scriptable generator control callbacks.
AudioFixUUM-128821
Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
AudioFixWindowsServerUUM-112000

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.