6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
6000.5.0b7
Beta · Released May 7, 2026 · Changeset c8c45dd2de2f · 13 release notes
56build score
Upgrade risk+26Net cleanup+11Live debt+19
cohort: beta (62)
'AudioSampleProvider buffer overflow' warnings are thrown when any video is played in Play Mode
6000.6.0a2,6000.4.4f1,6000.5.0b5Known issueCaution
Fixed an issue where materials and/or meshes would be assigned to the wrong object during live baking. (UUM-139663) Fixed in 6000.5.0b8.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake(). (UUM-140746) Fixed in 6000.5.0b8.
macOS stutters in a minimal project in the Editor in Play Mode
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds. (UUM-137398) Fixed in 6000.5.0b8.
DX12 Graphics API is not used, when it is first in the graphics API list
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project