Fix case where Sprite with SpriteSkin is invisible in Editor Play Mode when using Addressables SpriteAtlas loading via "SpriteAtlasManager.atlasRequested" with Sprite Atlas V2 packing enabled (UUM-137123) Fixed in 6000.5.0b7.
6000.5.0b5
Beta · Released Apr 23, 2026 · Changeset 68fb1ff6adb3 · 22 release notes
51build score
Upgrade risk+25Net cleanup+13Live debt+12
cohort: beta (62)
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCaution
6000.5.0a5: Player Mesh Rendering is artifacting when looking around in a built HDRP Sample Scene
Fixed EntityId parse to account for larger EntityId type in PresetnManager UI (UUM-139706) First seen in 6000.5.0b4. Fixed in 6000.5.0b6.
Fixed an out of range exception when using Underline with TextCore. (UUM-137906) Fixed in 6000.5.0b6.
Fixed the Layout and Substitution Tables leaking between domain reloads. (UUM-138000) Fixed in 6000.5.0b7.
Fixed DrawText not drawing in the color provided (UUM-137907) Fixed in 6000.5.0b7.
Fixed DrawText not working when no font is provided. (UUM-137947) First seen in 6000.5.0a8. Fixed in 6000.5.0b7.
ixed NullReferenceException that could occur on domain reload when setting up preview dropdown. (UUM-139557) Fixed in 6000.5.0b6.
Suppressed spurious FXC warnings in UnifiedRT TraceRay shader. (UUM-139001) Fixed in 6000.5.0b6.
macOS stutters in a minimal project in the Editor in Play Mode
Fixed bug that prevented Ionic.Zlib.CF.plugin dll from being loaded (UUM-140154) Fixed in 6000.5.0b7.
Fix NullReferenceException when word wrapping sup and sub tag (UUM-139927) Fixed in 6000.5.0b7.
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime. (UUM-138945) Fixed in 6000.5.0b7.
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in HDRP project
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene