6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
6000.5.0b5
Beta · Released Apr 23, 2026 · Changeset 68fb1ff6adb3 · 22 release notes
51build score
Upgrade risk+25Net cleanup+13Live debt+12
cohort: beta (62)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlocker
6000.4.0a4: Crash on core::base_hash_set when building a specific project
Fixed a bug where lightmap packing would fail with xAtlas when the scene contains meshes whose UV layout has zero area. (UUM-139715) Fixed in 6000.5.0b7.
Fixed a bug where meshes with unreferenced vertex positions would sometimes cause crashes during baking, when using the xAtlas packer. (UUM-138494) Fixed in 6000.5.0b7.
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures