6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
6000.5.0b2
Beta · Released Apr 2, 2026 · Changeset 4427344da5e9 · 16 release notes
52build score
Upgrade risk+21Net cleanup+14Live debt+17
cohort: beta (62)
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
Known IssuesKnown issueBlocker
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Crash with multiple StackTraces when building lighting in a Specific Scene
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/). (UUM-134743) Fixed in 6000.5.0b4.
Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716) Fixed in 6000.5.0b3.
Crash in vk::OnscreenSwapChain::AcquireNextImage
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic