6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12
6000.4.1f1
Supported · Released Mar 31, 2026 · Changeset 336a400b9ea2 · 16 release notes
56build score
Upgrade risk+26Net cleanup+13Live debt+17
cohort: Update/Supported (41)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlocker
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
6000.4.0a2: Crash on EditorUserBuildSettings::GetActiveBuildTargetName when closing the Editor on a project with the I18N.dll
Crash with multiple StackTraces when building lighting in a Specific Scene
Crash on PhysicsCommands::PhysX::BodyGetFlags when changing RigidBody Interpolation value through API for prefab objects
Crash in vk::OnscreenSwapChain::AcquireNextImage
Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic