Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
AccessibilityFixUUM-137871
Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.
Adaptive PerformanceFixUUM-138049
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
AndroidFixUUM-139567
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Fixed slow memory leak of D3D12 fences in large scenes.
DX12FixUUM-140429
Make sure that we are not accessing arrays with negative indices.
DX12FixUUM-134479
Added the None to the Type Picker in UI Builder.
EditorFixUUM-137289
Copy to clipboard works for query containing special characters like \{ \}.
EditorFixUUM-137347
Fixed an issue where nested tags did not work with ATG.
EditorFixUUM-139569
Fixed an out of range exception when using Underline with TextCore.
EditorFixWindowsUUM-137906
Fixed Anchor Presets UI not responding to Shift/Alt Modifier keys in LinuxEditor.
EditorFixLinuxUUM-137598
Fixed multi edit for enum values.
EditorFixUUM-138913
Fixed off-center Provider Name list in Adaptive Performance settings.
EditorFixUUM-136419
Fixed the Layout and Substitution Tables leaking between domain reloads.
EditorFixUUM-138000
Fixed views not being properly refocused when switching between windows.
EditorFixWindowsUUM-139948
Fixed DrawText not drawing in the color provided.
EditorFixUUM-137907
Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious.
EditorFixUUM-137463
Undo is supported for all Light Types.
EditorFixUUM-136891
Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES.
EditorFixAndroidUUM-111344
Fixed nested windowing asynchronous operations in callbacks.
EmbeddedLinuxFixUUM-138651
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Engine DiagnosticsFixUUM-136672
Fixed a bug where lightmap packing would fail with xAtlas when the scene contains meshes whose UV layout has zero area.
Fixed a bug where meshes with unreferenced vertex positions would sometimes cause crashes during baking, when using the xAtlas packer.
Suppressed spurious FXC warnings in UnifiedRT TraceRay shader.
UnifiedRT: Fixed an issue where RayTracingRenderPipelineResources had to be public for a Player build.
Fixed a crash when clicking Load RenderDoc in projects with Terrain active.
GraphicsFixUUM-99314
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
GraphicsFixAndroidiOSmacOSUUM-100367
Fixed instancing on Pixel 10 when using Vulkan.
GraphicsFixUUM-139629
Fixed issues when importing textures with the R16G16B16 format on Direct3D.
GraphicsFixUUM-104117
Fixed OpenGLES crash when invalid binding slot is passed for uniform buffer binding.
GraphicsFixUUM-138897
Fixed the link to the Streaming Controller component documentation.
GraphicsFixUUM-139928
Removed repeating log messages in release builds about GraphicsStateCollection.Warmup falling back to legacy shader variant loading when using unsupported graphics APIs.
GraphicsFixUUM-138841
\[Vulkan\] Fixed an incorrect DontCare load action being applied after depth resolve or compute shader writes to a RenderTexture, causing artifacts to appear.
GraphicsFixUUM-46565
Fixed a bug where HDRP SSGI would bleed color from one side of the screen to the opposite.
HDRPFixUUM-139120
Fixed an issue with the Rendering Debugger where the Freeze Camera For Culling dropdown was only showing None as an option.
HDRPFixUUM-137626
Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.
HDRPFixUUM-130925
Fixed a crash when loading achievements from GameCenter multiple times.
Fixed crash during shutdown if the job system was accessed from a finalizer.
KernelFixUUM-128777
Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).
NetworkingFixWindowsLinuxServerUUM-135731
Added ScrollView support to RagdollWindow on resize.
PackageFixUUM-139914
Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log.
Package ManagerFixUUM-131286
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
PhysicsFixUUM-139681
Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects.
PhysicsFixUUM-140799
\[NVUnityPlugin\] Fixed a DLSS jitter and flickering issue.
PluginsFixUUM-134012
Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
ProfilerFixUUM-132089
Fixed nested windowing asynchronous operations in callbacks.
Fixed a bug that could crash the editor when using PlayModeWindow.SetViewType during playmode.
Scene/Game ViewFixUUM-139011
When adding a new empty reference entry to an Assembly Definition Asset inspector and clicking Apply, the entry incorrectly duplicates the last entry in the list instead of remaining empty.
ScriptingFixUUM-119332
Added a setting for enum keyword inputs that allows the project's Shader Build Settings to override them. Also added a setting to add a none entry to the enum.
ShadergraphFixUUM-135644
Ensure Color Gradient works when combined with Shadow and Outline.
TextFixUUM-140065
Fixed NullReferenceException when word wrapping sup and sub tag.
TextFixUUM-139927
Fixed an issue where nullReferenceException when changing input field focus with script in OnValidate event .
uGUIFixUUM-132637
Fixed InputField fails to get the last character of a Hangul(IME) (Korean character) text when focus is shifted with the Tab key.
uGUIFixUUM-126213
Fixed a compilation error when code generating property bags while nullable reference types are enabled.
UI ToolkitFixUUM-126159
Fixed alpha of SVG previews when imported as a texture.
UI ToolkitFixUUM-137765
Fixed an IndexOutOfRangeException and a Blur Radius value reverting when saving with Ctrl+S/Cmd+S after editing the Text Shadow Blur Radius and another property.
UI ToolkitFixUUM-139822
Fixed an issue where a binding using the ToSource binding mode would update the UI following a change to the UI.
UI ToolkitFixUUM-120902
Fixed an issue where a bound property to a UnityEngine.Object through the runtime binding system could not set null back to the source.
UI ToolkitFixUUM-134627
Fixed an issue where exporting colors for a StyleSheet did not have enough precision.
UI ToolkitFixUUM-127703
Fixed an issue where packed sprites could enter the dynamic atlas.
UI ToolkitFixUUM-137771
Fixed being unable to add elements in UI Builder when searching in UI Builder Hierarchy.
UI ToolkitFixUUM-138485
Fixed documentation help links for SVGImporter and FilterFunctionDefinition.
UI ToolkitFixUUM-139170
Fixed missing documentation link on the imported Vector Image asset Inspector header.
UI ToolkitFixUUM-139560
Fixed nested manual topics in [HelpURL] resolving to a "page missing" docs page.
UI ToolkitFixUUM-140384
Fixed search mode is exited when any resulting element is manipulated with.
UI ToolkitFixUUM-138487
Fixed the TryRemoveItem invalid operation exception when removing stale data.
UI ToolkitFixUUM-137639
Added documentation clarifying that Adaptive Performance can override decal draw distances at runtime.
Added stereo instancing support to custom UITK shaders written in Shader Graph.
URPFixXRUUM-131994
Fixed URP DepthBlit sample by preventing manual depth resolve when not necessary.
Added a Console warning when opening Segmented MP4 file on Windows-based platforms, as this media type is not supported.
VideoFixWindowsUUM-132004
Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable.
WebGLFixUUM-139873
Fixed WebGL console warnings when switching fullscreen state.
WebGLFixUUM-139208
\[WebGPU\] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader.
WebGLFixUUM-133838
\[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices.
WebGLFixiOSUUM-139017
Fixed built-in shader constant unity_StereoEyeIndex not being properly set when using multi-pass XR rendering mode in URP, affecting shaders such as Skybox/Panoramic which would fail to display as stereoscopic even when using the 3D Layout option.

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