Fixed an issue where having a long Palette or Brush name could hide other UI elements in the Tile Palette.
Fixed an issue where the Palette and Brush dropdown changed in size when switching to other Palettes or Brushes with names of different lengths.
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Truncated long Target, Palette, and Brush names for Target, Palette, and Brush dropdowns.
2DFix
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
Reduced critical crashes when minimizing (via Alt-Tab) "Exclusive Fullscreen" window in Player by pausing rendering. Other modes and graphics APIs are not affected. For better stability consider using "FullScreenWindow" (borderless) mode (https://devblogs.microsoft.com/directx/demystifying-full-screen-optimizations/).
DX12FixUUM-134743
Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0.
EditorFixUUM-134687
Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin.
EditorFixUUM-137610
Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window.
EditorFixUUM-136377
Specific ScriptableObject asset names no longer cause warnings when opening the Build Profiles window.
EditorFixUUM-135389
Added SystemInfo.SupportsTypedUAVShaderLoadStoreOnGraphicsFormat() for checking format support on given hardware when doing shader typed load/store on UAVs. Applicable to DX11 and DX12.
GraphicsFixUUM-101875
Fixed a crash when using GPU skinning on Adreno devices.
GraphicsFixUUM-93243
Fixed crash when using shaders with unused vertex attributes on some Adreno Vulkan drivers.
GraphicsFixUUM-137056
Fixed crashes on Android that occurred when the command pool ran out of memory.
GraphicsFixAndroidUUM-125566
Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11.
GraphicsFixUUM-135889
Fixed graphical corruption when using dynamic resolution with STP upscaling when using the Metal graphics API.
GraphicsFixUUM-136227
Fixed incorrect UVs on some Adreno 7xx driver versions when using Vulkan.
GraphicsFixAndroidUUM-126477
Corrected C++ warnings in libil2cpp code
IL2CPPFixUUM-138294
Fixed NaN values that could be introduced in some cases where a Rigidbody would have acceleration applied via ForceMode.Acceleration, while having it's rotation constrained. The issue would most often occur in conjunction with manually calling Physics.Simulate.
PhysicsFixUUM-103515
Fixed an occasional crash when saving shaders.
ShadersFixUUM-133627
Added hideSoftkeyboard option to UITK and option to have both physical and touch screen keyboard active at the same time.
TextFixUUM-122340
Fixed issue with language toggling on a physical keyboard would not work correctly.
TextFixAndroidUUM-130105
Disabled UITK GPU performance testing on Microsoft Basic Renderer.
UI ToolkitFixUUM-137559
Fixed border color transitions not working when starting color is transparent.
UI ToolkitFixUUM-136876
Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled.

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