Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366open 6000.4.0b8
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Known IssuesKnown issueBlockerUUM-134743fixed 6000.6.0a2
The Terrain tools follow the previous Terrain curvature when it was already undone
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2Known issueCautionUUM-134053fixed 6000.4.0b10
[URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
6000.2.0a7,6000.0.48f1Known issueCautionUUM-134298fixed 6000.4.0b11
[iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
6000.3.0a4,6000.0.62f1Known issueCautioniOSUUM-133751open 6000.4.0b8
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
Known IssuesKnown issueCautionUUM-134064fixed 6000.4.0b10
5.1.1 to 5.1.3
com.autodesk.fbxPackage
Improved appearance of channel dropdown on UV node when node is collapsed.
ShadergraphImprovementUUM-115034
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
Added default Profiler modules list to Profiler modules introduction.
EditorFix
Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.
Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
Publishing Settings 'Build' section for Android is now only editable via global Android settings.
Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.
Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
GraphicsFixAndroidUUM-126066fixed 6000.3.8f1
Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)
Package ManagerFixWindows
Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
EditorChangeUUM-113920
Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
GraphicsChange

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