Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash
Build Settings WindowKnown issueBlockerUUM-82880open 6000.0.33f1
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Editor PlatformKnown issueBlockerUUM-89067fixed 6000.1.0b1
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
Text is rendered with a different font when the "FallbackBoldItalic" font is selected
TextKnown issueCautionUUM-87529fixed 6000.0.35f1
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
TMP Input Field is moving Text and Caret UI positions for each new line when 'Auto Size' and 'Multi Line Newline' are used
uGUIKnown issueCautionUUM-89963open 6000.0.33f1
Player remains in Windows Background processes when the application is closed
WindowsKnown issueCautionUUM-87775open 6000.0.35f1
Added -typeinfo to binary2text to allow debugging issues with corrupt type info in AssetBundles.
SerializationImprovement
Bump Android Logcat Package to 1.4.4.
AndroidFix
Fixed build failure problem when building AAB with Texture Compression targeting support using Clean Build option.
The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
Build SystemFix
Dont output compile errors when we automatically will retry the compilation, as they will be rerun and potentially fixed.
Error messages in dialogs are no longer cut off when using high DPI monitors on MS Windows.
Fixed a crash is some Linux configurations where a notification from X11 can be raised before the application is initialized.
Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-default Swizzle settings would have no effect when used with R16 grayscale source images.
Fixed help button tooltip text for some components.
EditorFix
Removed faulty GlobalVolumeFeature renderer feature from the Mobile_Renderer asset in the blank URP template.
Added InstantiateParameters struct, this adds support for local space and target scenes to Object.InstantiateAsync.
Fixed an issue where multiple call to NextFrameAsync in edit mode within the same frame would cancel each other.
Added an error log to detect recursive SetParent calls that assign a VisualElement to a different parent.
Enhanced USS Selector performance for numerous style sheets, in particular those with multiple wildcards and :root selectors.
Fixed an issue where entering play mode could break dependencies between certain UXML files.
\[UI Builder\] Fixed Dropdown search icon is used next to the UI Builders Library search when the search has no dropdown functionality.
By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks.
Version ControlFixUUM-72934fixed 6000.1.0a9
\[WebGPU\] Fix render error from shadergraph shaders with 3D textures.
WebGLFix

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