Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
6000.0.25f1
LTS · Released Oct 31, 2024 · Changeset 4859ab7b5a49 · 70 release notes
The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash
Crash on InputDeviceIOCTL when closing Unity editor
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
Input is not received after some time when using two controllers simultaneously
Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
Shaders are always recompiled when the Editor is opened
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
[Android] Particles not rendered in the Player on some Android devices with Android 14
Adds a ticker that runs every 2 hours to check if the license on the machine is valid.
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
1.11.1 to 1.11.2
1.12.1 to 1.13.0
Improved shader compilation logging in the player.
Fixed an issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder.
Links were not generated in places where the NavMesh forms a ramp.
Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name.
Fixed invalid default values of animated parameters in animator controller.
Added back in support for X64 specific Editor plugins.
Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link.
Fixed a GRD and GPU Occlusion culling rare crash.
Fixed a random editor freeze when generating lighting.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window
Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms.
Fixed Build profile window refreshed every frame on Android.
Fixed crash when the UI option "Remove unused properties" is clicked on the default material.
Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan.
Fixed the over-clamping of delta time value applied to "unity_DeltaTime".
libcurl used by Unity update to version 8.10.1.
EditorFix
\[URP\]\[RG\] Incorrect partial blur when using RenderGraph in URP.
Fixed an issue where Adaptive Probe Volumes could not be baked when the chosen graphics library is GLES.
Fixed an issue where sampling of Adaptive Probe Volumes was incorrect when using leak reduction modes on GLES.
Fixed to remove the loaded data when a temporary baking set is created.
Ensure custom post-processing effects are disabled when post-processing is disabled.
Fixed cloud layers not being drawn behind transparent refractive objects.
Fixed HairVertex instancing-related shader-compilation issues.
Ignore material variants with log message.
Fixed Application.targetFrameRate not being ignored when QualitySettings.vSyncCount > 0.
Fixed an issue where TLS connections would fail to be established after a certain time/number.
Fixed the issue where the refresh timestamp does not get updated when users click on Refresh List button.
Scheduling a Particle System job outside of MonoBehaviour.OnParticleUpdateJobScheduled() will now generate an InvalidOperationException in order to prevent incorrect job schedules which could cause a hang.
Fixed a race condition inside Physics Debugger's contacts tab. Where the underlying contacts array would be incorrectly passed onto new jobs while still in use inside the previous set of contacts display jobs. (PHYS-387)
PhysicsFix
Fixed an issue where mass distribution updates with regards to setting the center of mass for a Rigidbody component would not affect WheelCollider components.
Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception.
Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation.
Ensure SearchViewItem doesn't modify SearchItem state.
Ensure SearchViewItem doesn't modify SearchItem state.
Fixed Audio Mixer asset icons in the Search window.
Fixed Scene Provider search when a string property is a numerical value.
Search Scene Selector shows file with unity in their name.
Using ReuseWindow SearchFlags won't create a new window and won't change its position.
\[Metal\] Fix shader compilation errors due to Foveated Rendering when building URP 3D template.
Fixed a crash that could occur when a shadow caster pass is deleted due to shader errors.
Fixed BiRP support for strict shader variant matching.
Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants.
Updated "Examples and Extras" scenes to be compatible with URP and HDRP.
Fixed labels alignment for IMGUI containers.
Fixed serialization of UxmlAttributes for Lists and Arrays of unity objects.
Fixed UI Builder not displaying the name of some elements in the hierarchy when they did not use UxmlElement or UxmlFactory.
The UXML file importer will now show a button to fix issues with any file paths that have changed but can still be resolved via their guid. Importer errors/warnings can now also be seen in the assets inspector.
Remove "AssertionException The RenderTextureDescriptor used to create a TextureDesc contains both graphicsFormat and depthStencilFormat".
Stop reading mdb symbol files during player builds.
UnityYAMLMerge is now able to open files when using long file paths on Windows.
Incorrect sanitization of SetCustomAttribute when Random was different than Random.Off.
Missing delayed field for Sample Water Surface Operator.
Particle outputs connected to particle strip systems don't render last particle.
Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators.
Fixed choppy video playback when using more than one Render Texture to play a video in Linear Color Space.