Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
The Editor spams the error message "Unexpected transport error from import worker 247. Code=2, error=End of file," causing the Asset Importer to crash
Build Settings WindowKnown issueBlockerUUM-82880open 6000.0.33f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Input is not received after some time when using two controllers simultaneously
InputKnown issueCautionUUM-85315fixed 6000.1.0a2
Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
LightingKnown issueCautionUUM-85566regressed 6000.1.1f1
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
Improved shader compilation logging in the player.
ShadersImprovementUUM-79781
Fixed an issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder.
Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name.
Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window
Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms.
Fixed crash when the UI option "Remove unused properties" is clicked on the default material.
libcurl used by Unity update to version 8.10.1.
EditorFix
Fixed an issue where Adaptive Probe Volumes could not be baked when the chosen graphics library is GLES.
Fixed an issue where sampling of Adaptive Probe Volumes was incorrect when using leak reduction modes on GLES.
Fixed an issue where TLS connections would fail to be established after a certain time/number.
Fixed the issue where the refresh timestamp does not get updated when users click on Refresh List button.
Package ManagerFixUUM-77972fixed 6000.1.0a2
Scheduling a Particle System job outside of MonoBehaviour.OnParticleUpdateJobScheduled() will now generate an InvalidOperationException in order to prevent incorrect job schedules which could cause a hang.
Fixed a race condition inside Physics Debugger's contacts tab. Where the underlying contacts array would be incorrectly passed onto new jobs while still in use inside the previous set of contacts display jobs. (PHYS-387)
PhysicsFix
Fixed an issue where mass distribution updates with regards to setting the center of mass for a Rigidbody component would not affect WheelCollider components.
Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception.
Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation.
\[Metal\] Fix shader compilation errors due to Foveated Rendering when building URP 3D template.
Shader inspector now shows the highest number of variants per shader stage instead of number of vertex stage variants.
Fixed UI Builder not displaying the name of some elements in the hierarchy when they did not use UxmlElement or UxmlFactory.
The UXML file importer will now show a button to fix issues with any file paths that have changed but can still be resolved via their guid. Importer errors/warnings can now also be seen in the assets inspector.
Remove "AssertionException The RenderTextureDescriptor used to create a TextureDesc contains both graphicsFormat and depthStencilFormat".
UnityYAMLMerge is now able to open files when using long file paths on Windows.
Version ControlFixWindowsUUM-77908fixed 6000.1.0a2
Unexpected log "Expression graph was marked as dirty after compiling context for UI" while using Custom HLSL based operators.
Fixed choppy video playback when using more than one Render Texture to play a video in Linear Color Space.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.