Game freezes after command buffer Timeout error
2022.3.73f1
LTS · Released Mar 4, 2026 · Changeset a459b1956fbd · 16 release notes
macOS stutters in a minimal project in the Editor in Play Mode
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
Player hangs when the "Run in Background" is enabled and active window is switched
1.18.0 to 1.19.0
6.2.1 to 6.2.2
1.1.10 to 1.1.11
1.5.0 to 1.5.1
1.5.0 to 1.5.1
1.2.0 to 1.2.1
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
EditorFix
Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs.
Keyboard UI adjusted to better fit with liquid glass.
Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Package ManagerFix
Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
GraphicsChange