Game freezes after command buffer Timeout error
2022.3.72f1
LTS · Released Feb 11, 2026 · Changeset 2b7afb1dc8e1 · 38 release notes
macOS stutters in a minimal project in the Editor in Play Mode
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
4.0.1 to 5.1.6
4.0.2 to 5.1.0
1.28.1 to 1.28.2
1.8.27 to 1.8.28
2.11.2 to 2.11.3
3.0.38 to 3.0.39
1.17.0 to 1.18.0
1.4.6 to 1.4.7
2.4.2 to 2.4.3
1.2.3 to 1.3.1
4.14.0 to 4.14.2
1.23.2 to 1.23.3
6.2.0 to 6.2.1
5.2.0 to 5.2.2
5.2.0 to 5.2.2
5.2.0 to 5.2.2
1.7.2 to 1.7.3
1.1.0 to 1.1.1
1.1.9 to 1.1.10
1.0.2 to 1.3.5
1.4.4 to 1.5.0
1.4.4 to 1.5.0
1.1.0 to 1.2.0
1.9.0 to 1.9.1
Upgraded Adaptive Performance from 4 to 5 to add 16KB support and more useful features and bug fixes from the 5.x line.
Implement UIScene lifecycle events for iOS/tvOS/VisionOS.
iOSImprovementVisionOStvOS
Fixed instability in Android test "ExportGradleProjectForApk\_WithSplitBinary\_CreatesOBBAndShowsWarning".
Fixed an issue where custom property drawers would be DIsposed when they were still in use.
Fixed rare deadlock scenario in AsyncResourceUploadBlocking() occasionally happening when loading resources (typically Textures) from AssetBundles.
Fixed iOS 26 logs appearing as <private> in Console app.
Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
Nodes are now properly selected after copy-paste or duplication.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
Fixed intermittent failures in Version Control native tests on linux.