com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
2022.3.69f1
LTS · Released Nov 19, 2025 · Changeset 621633b9d04b · 67 release notes
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
Added: Added protected bool BaseInputModule.sendPointerHoverToParent property getter and setter. (ISXB-586)
uGUIAPI change
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Game freezes after command buffer Timeout error
Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control
Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control
2.10.0 to 2.10.2
2.0.11 to 2.0.14
1.4.0 to 1.7.0
4.4.0 to 4.5.3
1.0.3 to 1.1.0
8.10.1 to 8.10.2
com.unity.cloud.draco@5.4.0
com.unity.cloud.ktx@3.6.0
Fixed NullReferenceException with LightBatchingDebugger.
Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only.
Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
Fixed GameView not rendering on Quest when hidden in Editor.
Fixed Tesselation plus Quad topology plus SRP Batcher.
Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor.
Prevent logging session tokens in the editor log.
Prevented a crash when an internal source generated method is missing.
Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples.
Applied workaround for video black screen issue on Mali GPUs with OpenGLES.
Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
Fixed sporadic crash when using Cloth rendering with Vulkan.
When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.
Fixed arg typo in updateLayerDrawableSizeFromBounds.
Fixed arg typo in updateLayerDrawableSizeFromBounds.
Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions.
Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
ServicesFix
Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.
Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version ControlFix
Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version ControlFix
Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version ControlFix
Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version ControlFix
Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version ControlFix
Fixed the alignment of Unity Version Control's settings with the title of the window.
Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version ControlFix
Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version ControlFix
Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version ControlFix
Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version ControlFix
Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version ControlFix
Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab.
Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version ControlFix
Fixed the merge error message that didn't fit in available space and was truncated.
Version ControlFix
Fixed the merge link text that was not centered vertically with its icon.
Version ControlFix
Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version ControlFix
Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version ControlFix
Fixed the Project Settings window to automatically refresh when the plugin is enabled.
Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version ControlFix
Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version ControlFix
Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version ControlFix
Fixed the Toolbar button that should be visible by default in 6.3+.
Version ControlFix
Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package.
Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
Version ControlFix
Fixed an issue where DownloadHandlerScript.CompleteContent was called twice in WebGL builds.