Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
2021.3.57f2
LTS · Released Oct 8, 2025 · Changeset 45bc4c630002 · 6 release notes
Fixed default name for Light2D on game object creation.
Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
Prevent CustomPass using camera depth if the injection point is set to AfterPostprocess. Show a warning in the CustomPass inspector if this configuration is present.
Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.