Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Added keyboard support for copying code examples.
DocumentationImprovement
Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon.
DX12ImprovementUUM-109282
Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail.
Fixed Integer input field not allowing negative integers to be entered (on non-tmp text fields).
Fixed that player builds using IL2CPP on Linux would have truncated stacktraces if Burst was in the callstack. (BUR-2858)
BurstFixLinux
Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards.
Fixed an issue where the XrDisplaySubsystem tries to destroy textures that are still being used by other processes. This fix uses FinishRendering() to block the simulation thread until those resources are no longer in use before trying to destroy them.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.